安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Granted I wouldnt say its OP but it is definitely a very strong class that pulls its own weight at any stage of the game which sets it above many vanilla classes in the early game.
I mean im still in early game and have ghouls with stats rivaling demon lieutenants or better (minus the magic)
Some things I noticed:
Hunting Ground can be cast in Ancient Forests and Tribal Villages and Bandit Camps, but doesn't seem to spawn an units there. I assume the Dyrad Queen's Grove and the Druid's Hut will also fall in that category.
Hoburg Villages do not create ghouls. Not even little ones.
Trolls turn into normal sized ghouls.
The mod Zombie(Patient Zero) from King_Nichola has infected animals turning killed animals into more of themself. Some units even turn everything living they kill into more of themself. Maybe a loot at that mod or a talk with the developer could help with that issue.