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I do agree that Starbound's terrain does not lend itself well to shinespark in general. I've also wanted the idea of breaking blocks for worlds as a fun tool.
Further, some kind of damage to foes based on defense level when booster is fully active or protection from foes+damage while sparking could be a decent idea also (obviously diminished in micro-booster and amplified in blue suit) and a non-block destructive blast upon colliding with a solid surface aswell that stops the shinespark and hence energy drain so you don't keep flying in place would further make this real good.
By this I mean. Boost should maybe build up faster but not be quite as speedy across the board.
Shinespark should be chargeable by pressing down while grounded like usual.
but then when you double tap again to initiate it, can you make it able to go in towards the mouse? like the tracer dash ability here from the workshop but more straight and constant once it engages? you could reverse engineer it perhaps? just slightly less zippy/instant.
tracer dash to look at for your directional shinesparking needs: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=734325897
(NOTE: Use save states when doing so.)