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It's possible I am flubbing up the search parameters. Any help appreciated.
For one, I will no longer have to use the Merchants Mod. I can just add them in directly from the DM. There are other things that will be added as well, once the DM Upgrades are released.
However I feel it may hamper Ilthismar to start that campaign separately at level 4, because to people who didn't play Moathouse you have that awkward burden of creating characters and manually leveling them to 4 from the main menu (which took me too long to figure out how to do), and then they start with no money or resources.
And your criticism is valid, but its the only way to do height differential in that tileset so it couldn't be avoided.
That said... this module is the kickoff module to the new Lost City of Ilthismar Campaign that I'm currently designing for the release on the 4th for the DLC. I still haven't decided whether to incorporate it directly into the full Campaign. I may depending on feedback. But also wanted to account for players who have played it already and want to use their exported characters.
If I incorporate it, it would be a full level 1-12 Campaign. If not it would be a 4th-12th level campaign with this module as the prequel.
I feel like in this game the walls can be a little too high to make the kind of narrow rooms and corridors of this module comfortable. You do your best with what you have but it's often harder to see what's going on than I would like.