安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
- there is a lot of food plants all conveniently grouped up (lush ones usually are very spread out max 10 seeds per planet) - it is op if you also use regrowing crops mod so the fields regrow after you harvest them, but even without the additional mod, you will gain anough food to boost you through further exploration significnatly
- there are tornado weathers that are unique to this mod and offer interesting challenge withoud requiring high tier materials to solve, just creativity
- you can also kidnap the animals with relocator tool from animal farm plots (and harvest them without owning too, if I remember correctly)
this is the most important gameplay differences for me
All information relating to my modding schedule and the current state of my mods can be found there! Thank you for your patience.
I have a question for Omeruin, or anyone else for that matter: do you, your npcs, or mobs/farm animals take damage from the hailstones?
When I was playing this mod a while back, that was the case. I didn't like how the npcs just stood there and very slowly died, instead of running inside...
I messed around with some modding for future projects, but now hailstones do no damage whatsoever... the only figure I changed was the "power" in the hailstones.weather weatherfile, and even if I change it back to "power 1" as it was in vanilla, no damage is done...
Any ideas?