Conquest of Elysium 5

Conquest of Elysium 5

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Dynamic Elysium - Events Only
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2021 年 8 月 18 日 上午 8:11
2024 年 6 月 14 日 上午 6:15
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Dynamic Elysium - Events Only

描述
Initial release (0.2) of the events only version.

This module contains most of the events seen on COE4's version with the addition of a couple more.

If you think your Elysium is not packed with enough events, if you wished the Emperor's ambition led him to attempt apotheosis, if you envision a council whose members plot with and against each other and perhaps the victor even establishes a new empire at the end of it all then this mod is for you. These events are mostly designed around the idea of keeping independent factions dynamic and the world "alive". Notable exceptions are listed below.

Over time a Capital will be established if there is none (from a City, all variants are checked against). Same thing for the Academy of Higher Magic (from a Magic Library) and the King's Castle (from a Castle). All other events don't alter any type of terrain to something else.

Most events have a minimum turn requirement to actually trigger and from then onwards are chance based.


Link to CoE4's version: https://psteamcommunity.yuanyoumao.com/app/403950/discussions/1/152393186500948385/

Settlement and terrain upgrade/downgrade version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2785454517
热门讨论 查看全部(2)
4
5 月 12 日 上午 10:55
Bugs Thread
Azorico
1
2022 年 3 月 25 日 上午 9:56
General Discussion
Azorico
64 条留言
Nyx (She/Her) 5 月 8 日 下午 7:34 
there's...events that spawn coastal villages...in the walls down in agartha.
jarpe 5 月 3 日 上午 5:00 
Version without tribsmen would be apreciated, because it destroyed mod that was good.
jarpe 3 月 30 日 下午 10:00 
The addition of spawning tribsmen in north and south was bad thing. It creates huge problem for players and AI that doesn't spawn in the middle.
Aten 3 月 12 日 下午 9:23 
Love this mod, any future updates? Also, anyone else getting double messages sometimes for events?
luigiwhatif 2024 年 9 月 11 日 上午 4:10 
Since my last comment I've seen hostile tribesmen spawn a few times without message and at least once got friendly tribesmen without hostile ones spawning, so the behavior I saw could be a coincidence. I should also note that it hasn't really been a problem. They spawn infrequently and are few in number, so I just have a spare captain patrolling.
luigiwhatif 2024 年 9 月 2 日 上午 7:37 
The last few times I got the "southern roamers pledge allegiance" events it seemed like it spawned both friendly tribesmen on one of my territories and hostile tribesmen scattered around. Is this intended behavior?
Alpharius 2024 年 6 月 14 日 上午 7:45 
Thank you :)
Azorico  [作者] 2024 年 6 月 14 日 上午 5:18 
Btw, the coastal hamlet bug is part of my other mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2785454517
Azorico  [作者] 2024 年 6 月 14 日 上午 5:15 
I'll be looking into this issue shortly and bundle it with some grammar fixes. Thank you all for the kind words.
Alpharius 2024 年 3 月 29 日 下午 1:34 
Yeah, I've had the coastal hamlet issue too, and coastal hamlets spawning in Hades too, where that should not happen.