Tabletop Simulator

Tabletop Simulator

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Istanbul Big Box [Scripted]
   
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Type: Game
Complexity: Low Complexity
Number of Players: 2, 3, 4, 5
Play Time: 60 minutes, 90 minutes
文件大小
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更新日期
480.048 KB
2021 年 8 月 16 日 下午 12:53
2021 年 8 月 27 日 上午 9:33
3 项改动说明 ( 查看 )

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Istanbul Big Box [Scripted]

描述
Istanbul, with new scans, both expansions, both promos, and better scripts.
Credit to Dirk Meijer whose tile randomizer[dataflux.nl] inspired mine.

Description from Board Game Geek[boardgamegeek.com]
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There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses, then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies.

In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything...

In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include:

* Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good.
* Filling your wheelbarrow with a specified good to its limit.
* Acquiring a special ability, and the earlier you come, the easier they are to collect.
* Buying rubies or trading goods for rubies.
* Selling special combinations of goods to make the money you need to do everything else.

When a merchant has collected five rubies in his wheelbarrow, players complete that round, then the game ends. If this player is the only one who's reached this goal, he wins immediately; otherwise ties are broken by money in hand.

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Please support the designer, Rüdiger Dorn[boardgamegeek.com] and the publisher, Pegasus Spiele[boardgamegeek.com], by purchasing Istanbul or another of their games.
6 条留言
Adil3tr 2024 年 8 月 19 日 下午 2:03 
I think you could use this to turn the merchant face into a decal and have them all stack, it makes it so stackable objects can have decals visible

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3311959654
dman11235 2022 年 11 月 12 日 上午 11:06 
Can you make the merchants bags instead of non-interacting tokens? It would make it a lot easier to move your merchant around. The assistants would still be the tokens and just be in the merchant bag.
Rapty 2021 年 8 月 27 日 上午 9:54 
Just one typo error for that amount of code its nothing, your script its perfect. You do an amazing work! thx again !
GC2  [作者] 2021 年 8 月 27 日 上午 9:34 
Thanks, I broke it cause I can't spell "kebab".
Rapty 2021 年 8 月 27 日 上午 9:20 
Thank you so much for this mod, its AMAZING! :lunar2019grinningpig:

Btw, the "kebab shop" its broken because of the line 569, just in case you want to fix it.
Ramun Flame 2021 年 8 月 18 日 上午 7:44 
Nice! Looking forward to trying it.