Starbound
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Growing Trays!
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13 sierpnia 2021 o 17:19
22 stycznia o 22:53
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Growing Trays!

W 3 kolekcjach stworzonych przez Silver Sokolova
Silver's Pack 2022
Przedmioty: 66
Silver's Pack 2023
Przedmioty: 92
Silver's Pack 2025
Przedmioty: 107
Opis
Have you ever wanted to grow crops in a compact space? Well, now you can!

Simply craft a Growing Tray at an Agriculture Station, place some seeds in, and wait!

You can craft fertilizer and use it to make your crops grow faster-- click the 'fertilizer' button (only available for titanium growing trays) to see which items act as fertilizer!
Komentarzy: 150
Silver Sokolova  [autor] 28 października o 1:33 
No problem, glad you were able to find it out!
SealonBoard 27 października o 22:14 
For the information, the harvestpool in Tsuki's races 2.0 crops all use elecrotseed as like this.

op": "add",
"path": "/tk_flananaHarvest",
"value": [[0,
{
"fill" : [
{"item" : "elecrotseed"}
],
"pool" : [
{"weight" : 0.89, "item" : "tk_flanana"},
{"weight" : 0.01, "item" : "tk_flananaseed"},
{"weight" : 0.1, "item" : "plantfibre"}
],
"poolRounds": [[0.6, 1], [0.4, 2]]
}]]
},

There are no elecrotseed in the mod, it's real name is tk_elecrotseed.

And tk_flanana doesn't matches the real seed tk_flananaseed and it tries to create items that is not exist.

That makes the game to crash.
So, if anybody uses the automation mods or farming crops in that mod.... be careful until the patch comes.
I reported the error to developer now.
SealonBoard 27 października o 21:50 
@Silver Sokolava
Found it, Tsuki's races 2.0 mod. I'll contact mod developer to solve this. Thanks for the information, Silver.
Silver Sokolova  [autor] 26 października o 1:46 
@SealonBoard It's not caused by this mod- it's probably whatever seed you put in that's bugged.
SealonBoard 26 października o 0:49 
I think electrotseed is FU item, but I never uses FU, does putting Peglaci Rebirth's snowberry seed may caused this bug?
SealonBoard 26 października o 0:49 
Fatal Error: Access violation detected at 0x7ff6878ae195 (Read of address 0x78)
[00] 0x7ff68773b4f3 (StarException_windows.cpp:97) Star::captureStack
[01] 0x7ff68773b6cc (StarException_windows.cpp:248) Star::fatalError
[02] 0x7ff6878ae195 (StarItem.cpp:147) Star::Item::descriptor
[03] 0x7ff687d0e4ae (StarRootLuaBindings.cpp:430) Star::LuaBindings::RootCallbacks::createTreasure
SealonBoard 26 października o 0:48 
#Bug Report

[16:39:55.358] [Error] Could not instantiate item '[elecrotseed, 1, {}]'. (ItemException) No such item 'elecrotseed'
[16:39:55.364] [Error] Could not re-instantiate item '[perfectlygenericitem, 1, {"genericItemStorage":{"parameters":{},"name":"elecrotseed","count":1},"shortdescription":"elecrotseed","description":"Reinstall the parent mod to return this item to normal\n^red;(to retain data, do not place as object)","scriptStorage":{}}]'. (ItemException) No such item 'elecrotseed'
Magebrawler Aura 25 października o 15:02 
I'd love to have something like this for farm animals
Chet Walters 8 października o 14:46 
@author - I understand. Thank you! I have subscribed to Automation Aides mod, and will learn how to use it.

I think I have encountered a small problem with growing trays mod? Not sure if it is your mod, or is it another mod that is trigger? I really have no clue of any of it. But, what happens is, if I go to my farm... and open up one of those growing trays (in this case it grows reefpods), then close it down... suddenly the game will lag more, and more. Until it stops responding at all. I tried not looking at the trays, and all worked just fine. The growing trays also takes out TrkXP (from Star Trek mod) and Experience Orb (RPGGrowth), so idk if this is the issue or not? Could you please help whenever you have the time to do so?
Silver Sokolova  [autor] 7 października o 2:33 
@Chet Walters Glad you like it! The crop's produce goes into the fertilizer slot because that's the second slot. I have it set up that way to allow shift-clicking seeds then fertilizer into it, instead of shift-clicking them into the output slots

The Automation Aides mod can be used to automatically transport items

I'd rather leave skins to other people, so they can make addons for this mod. They can do so by copying the object and recipe files, then adding their own sprites