边缘世界 RimWorld

边缘世界 RimWorld

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Altered Carbon Craftable
   
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Mod, 1.3
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318.540 KB
2021 年 8 月 1 日 上午 4:17
2022 年 6 月 5 日 上午 12:59
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Altered Carbon Craftable

在 Scorpio 的 1 个合集中
Scorpio's mods
20 件物品
描述
Update :

balance changes costs and work amount reduced greatly


This mod allows you to

-Craf Brain implants from Altered Carbon Mod
-Craft Cortical Stacks from Altered Carbon Mod


Credits Scorpio Taranchuk and original mod authors

Like my ideas ? you can buy me a coffe :D

[ko-fi.com]
13 条留言
Thundercraft 2024 年 3 月 24 日 上午 12:59 
I see that Altered Carbon was updated to 1.4...

Has anyone tried using this in RimWorld 1.4 to see if this still works?
The Next Decade 2022 年 12 月 23 日 上午 4:27 
I know that it's only really been an hour, I do not expect this to be done any time soon, or at all. I'm just, well, asking about that "at all".
The Next Decade 2022 年 12 月 23 日 上午 3:54 
Considering that Altered Carbn has just updated, any possibility of this getting updated or is the author too busy nowadays?
Rapturous 2022 年 8 月 6 日 上午 2:22 
I agree with the other commenter(s). It's good to keep it expensive. It just needs to have an unfinished item (like when you make a gun or art) so a pawn can take a break and come back to it later. :winter2019cooldog::steamthumbsup:
DigitalHare 2022 年 6 月 6 日 下午 6:51 
@Scorpio I thought the amount was fine personally, just that it had no unfinished thing so it had to be finished in one sitting. Stacks are a pretty serious item, letting the pawn walk away to go to bed or eat would go all the distance you needed.. At least in my opinion.
Scorpio  [作者] 2022 年 6 月 5 日 上午 12:12 
Ok guys severe nerf to costs and work amount
DigitalHare 2022 年 5 月 21 日 上午 2:30 
@Latex Santa
So, I started tinkering on a thing to just tell you guys to make a local copy and paste something into the patches file.. What ensued was a headache of trying to learn the silliness of xpath patching and failing - Still am, mind - At the moment, best I can suggest is to grab up RIMMSqol https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1084452457 and add the 'unfinished' item through the mod options. If.. You're still playing and using this. Either way, my attempts of learning this stuff is failing hard enough to just comment after a few days of trying to breach this wall with my forehead :V
Latex Santa 2022 年 4 月 16 日 上午 12:21 
@Thundercraft Agreed. The mod needs an update, and we NEED an unfinished version of both craftable items. I mean, I am ready, willing and able to pay such large resource costs if the work amount is reasonable and work can be interrupted and resumed on crafting bills that make them.
Thundercraft 2021 年 9 月 15 日 下午 1:18 
I see <workAmount>72000</workAmount> for both recipes. Yikes!

If crafting these requires that many components and advanced components, then I would think they should not require quite so much work to assemble. After all, the recipes are already prohibitively expensive. Just imagine all the work required to craft and/or obtain all those resources before crafting the end product can even be attempted.

For comparison: A revolver only requires 4000 work, an autopistol requires 5000 work, a machine pistol requires 11000 work, and 20,000 work is the same effort required to build an incendiary launcher.

And, yet, this mod does not create an unfinished product like an incomplete statue to be finished later? That is a problem.
Zedle 2021 年 8 月 3 日 下午 6:51 
Can you make it so this converts to a 'work product' like components? It takes so long to craft that my pawns end up starving, and if they stop working on it it resets to no progress.