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I've given this quite a bit of thought a while ago and sent some feedback to the devs.
This is, infact, a bug. But quite a subtle one.
When a map ends the game slows down, right?
You see all the players physics slowing down, so you would be excused to think the entire game is slowing down.
That is not quite correct.
The flashing you see, is the game slowing down (so, 2 seconds becomes 10 seconds).
But! (here comes the important part) the frequency of flashing lights doesn't slow down.
So instead of a very slowly flashing light you get a normal flashing light, just, a lot longer.
The bug is on a todo list I *think* but I should prob send in another 'hey, this is a bug' message.