Portal 2
6,359 个评价
The Employee Part 1
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
14.585 MB
2014 年 4 月 26 日 上午 3:02
1 项改动说明 ( 查看 )

订阅以下载
The Employee Part 1

在 Dr. Orange 的 1 个合集中
The Employee: Official Collection
3 件物品
描述
You are one of the robotic personnel working at Aperture Science, and this day would be just another day with a routin generator check. Or will it..?

I would like some feedback, so please comment on wich part you liked, or hated, the most.
Also, some credits for external people, the orange fizzler field is made by FourthReaper.

LINK TO PART 2--->CLICK HERE<---LINK TO PART 2
151 条留言
Dr. Orange  [作者] 2017 年 7 月 12 日 上午 3:18 
Hey, you're welcome :)
*Hunter* 2017 年 7 月 12 日 上午 3:16 
Neat, I will probably try this with some prop_dynamics or so. Thanks!
Dr. Orange  [作者] 2017 年 7 月 12 日 上午 3:15 
Oh, it's just a bunch of "func_tracktrain"s. They are all bunched up in the same place in the editor to get the same lighting, and each have different starting points along the way up (I think it's seven or nine "path_track" entities along the shaft). The topmost path_track have it's target set to the bottommost path_track, which in turn have the "Teleport to this track" spawnflag checked, so when a panel reaches the top, it instantly teleports to the bottom, giving the illusion of an endless stream of panels heading toward places unknown.
*Hunter* 2017 年 7 月 12 日 上午 3:11 
I hate having to play with templates tbh...
*Hunter* 2017 年 7 月 12 日 上午 3:11 
Thanks! Now, can you explain how you got the respawning panels to work? If you don't mind.
Dr. Orange  [作者] 2017 年 7 月 12 日 上午 2:55 
@*Hunter* Those lights are a special entity called "env_projectedtexture". It's used a lot through Portal 2 to give epic shadows in certain areas, but it have few limitations. You can only have one active at once (you can have multiple in your map, but only one can be enabled at any time), and they won't lit your viewmodel. Otherwise, they are a pretty good way to add some depth to a scene, especially when placed behind moving things like vines and panels :)
*Hunter* 2017 年 7 月 11 日 下午 7:55 
Hey Dr Orange, how did you get the light to like, shadows basically, with the panel in the glass going up and then another would go up and the shadow, how'd you do that?
ThePortalMaster 2017 年 1 月 1 日 上午 11:49 
was just about to mention it reminded me of half life...
Suca3 2016 年 12 月 26 日 下午 10:10 
turret is very cute.!!
Frat 2016 年 1 月 3 日 上午 9:58 
Love the map!