Space Engineers

Space Engineers

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Pegasus Shuttle w. Atlas & Thruster Module (Survival Ready - 2 Mods Only)
   
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Type: Blueprint
标签: ship, large_grid, rover, safe
文件大小
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5.793 MB
2021 年 6 月 26 日 下午 12:48
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Pegasus Shuttle w. Atlas & Thruster Module (Survival Ready - 2 Mods Only)

描述
*Links to attachment modules at bottom of description*

This was supposed to be a simple remake of a ship I did years ago after returning to SE... And I... Just... Never... Stopped... Building... It...

This Module Includes:
1 X Pegasus Shuttle MK.V "Valkyrie"
1 X Pegasus Thruster Module
1 X Razer Nomad UTV
1 X Atlas Lander
1 X Razer Scout ATV

Ready to be docked with the Endurance Range Extender for FTL capability.

Chevalier Aerospace Pegasus Shuttle MK.V "Valkyrie"

Controls:
Pegasus Shuttle MK.V:
P1- Power & Lights
P2- Wing Rotation, Landing Boosters, Landing Gear, Atmospheric Thrusters
P3- Docking Connectors & Cargo Ramps
P4- Endurance Connectors, Atlas Emergency Jettison, Booster Module Jettison.
P5- Thruster Controls, Parachutes & Hydrogen Shut-Off

Razer Nomad UTV:
P1- Power, Lights, Tailgate, Wheel Jacks, Connector
P2- Park Brake & Driving Controls
P3- Thrusters, Gyro & Camera
P4- Antenna, Ore Detector, UI & Re-Attach Wheels

This is inspired by the movies Interstellar, & Armageddon, I love the idea of a futuristic NASA Shuttle replacement, and this was my take on what it could look like in 25-50 years. The design very aerodynamic and contoured, it is a delta-wing with front canards for stabilty, and small twin vertical stabilizers. The inner rear nacelles house several hydrogen small tanks, and a combination of atmospheric & hydrogen thrusters. The outer nacelles house the main hydrogen tanks and thrusters, and are on rotors so the wings can fold up and down for atmospheric lift. The nacelles intakes house manuevering hydrogen thrusters, and the fuselage intakes house atmospheric. On the sides of the main fuselage there are lifting atmospheric thrusters, as well as retractable landing hydrogen boosters for a little extra boost during take off and landing above them at the wing root. The rear features a large cargo/vehicle bay door with airlock seal, the cargo bay has a piston connector system, and fully equipped with storage & a state of the art Razor Nomad UTV. The undercarriage has fully retractable landing gear, a personnel entrance ramp, and docking ports with airlock. Extra features include aviation nav lights, anti-collision lights, tail marker lights, flashing beacon lights, landing & docking lights, landing & docking cameras, a full production lab with sky-light, medical & cryo facility, crew quarters, lounge & mess hall, emergency parachute system, emergency airlock, dual power choices of nuclear reactor & hydrogen engine, as well as a battery bank for surge and backup.

The booster module contains 4 large rockets, and a central fuel tank. There are quite a few large Hydrogen tanks to ensure a successful planetary launch. The jettison process is setup in timers with a Stage 1 and a Stage 2, fuel will be cut and the connector and merge blocks will release. I recommend waiting until atleast .6G or 75 m/s before jettison. The last step is the fuel tank which is not on a timer. I even built in, and set up gyros so the rockets will tumble back down, instead of just simply falling perfectly in the same orientation. Due to this I highly recommend you DO NOT wait until full speed, as the rockets will often rotate into the shuttle or lander given enough time, and they will explode.

The shuttle is fully survival ready, it's possible to operate it with a 1 man crew, and has room for atleast 6 crew mates, and many more if you use the Atlas Lander, and Endurance Range Extender. It however might not be the best choice for a survival playthrough, as it might spontaneously clang explode, but it seems pretty stable at the moment as I have hinge/rotor locks on timers, and lastly when paired with all of the additions like the Booster Module, 2 Atlas Landers, Endurance, Razor ATV's & UTV's, it tanks sim-speed pretty hard unless you have a beast of a PC. features a small back-story (there might be a world scenario to pair with later on, something I started, and abandoned as my building addiction took over).

AT-LS "Atlas" Lander

Controls:
Atlas Lander:
P1- Landing Thrusters, Flight Controls, & Docking Connectors
P2- Power, Lights, Endurance Connectors & Emergency Jettison

Razer Scout ATV:
P1- Power, Lights, Tailgate, UI, Connector
P2- Park Brake & Driving Controls
P3- Thrusters, Gyro, Camera, Antenna & Ore Detector
P4- Re-Attach Wheels

The basic hull shape is rather boat like, the idea being if buoyancy was calculated in SE it would float. It has deployable landing legs that streamline seamlessly into the hull, the legs themselves are pistons to act as shock absorbers for rough landings. On top of the inside of the legs is a full set of landing thrusters to slow the craft down for a safe landing. The lower hull features a cargo ramp on the left hand side of the lander, and flush mounted manuevering thrusters are spaced at the corners. The roof houses solar panels, the docking connector, drag parachutes, and a set of jettison thrusters in the case of emergencies aboard the Endurance. Main level features a central cryo bay with individual crew quarters on the perimeter, and in addition to a small lab, basic medical bay, mess hall, and flight deck. Lower levels are feature simple production & engineering with a vehicle bay housing a Razer Scout ATV. Like it's newer sibling, this ATV is fast and nimble, with a robust open design, and spare tire. However the Scout only has 1 crew, and very basic thruster capabilities.

The lander is fully survival ready, it's made for 1 to 6 crew. This was designed to be more restrictive, and less capable than a fully stocked Pegasus, but less resource intensive to produce out of thanks to its small solar array. The lander is also very stable despite the moving parts and does not require the Daily Needs mod as the Pegasus did, but I utilised the Desk Console's mod more by taking advantage of the programmable block function. So if you do skip the mod, you'll want to place a programmable dock to run the auto-door script.

These are designed to be used with DraygoKorvan Aerodynamic Physics (Lift, Drag & Re-Entry):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=571920453

The thrust moment is pretty balanced and works very with with Digi's Realistic Thrusters - Offset forces for thrusters:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=575893643

Scripts used are:
Whip's Subgrid Thruster Manager:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=757123653

Whip's Auto Door and Airlock Script:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=416932930

Jargon Generator (PB Script):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2473761973&searchtext=

*This verison is JUST the Pegasus Shuttle with Atlas Lander & Thruster Module - Does not include the Endurance Range Extender*

Links to the other modules:
Pegasus Shuttle MK.V "Valkyrie"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2523866557

AT-LS "Atlas" Lander
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2528037948

Endurance Range Extender:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2528775449

Endurance Range Extender w. Atlas Landers
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2530121611
1 条留言
Marcusinfestus 2021 年 10 月 11 日 下午 1:59 
THAAAT'S legit