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As for balance, I honestly think it's good as-is. Gnolls can be easier to attract early on, since meat, fish, and fruit are usually easy to come by, but their lower efficiency in non-soldier jobs is a good way to balance that out. They'd make a great choice for a decadent town where non-gnolls do all the hard labor work, while the gnolls are constantly training to be better soldiers.
I've added some variations in teeth / snout recently. I know the faces look like garbage when the character is dirty (I guess they all do though), so I'm still working on alleviating that.
I am planning to add more races after this one, next one will probably be some sort of generic fantasy lizardmen. I'm thinking something more of intelligent smaller skinks rather than big beefy dinos to add some variation away from battle-focused races.