Space Engineers

Space Engineers

25 个评价
C-Mech 3.1 - Rhino
   
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Type: Blueprint
标签: ship, small_grid, safe
文件大小
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更新日期
1.104 MB
2021 年 5 月 29 日 下午 9:52
2021 年 5 月 31 日 下午 4:31
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C-Mech 3.1 - Rhino

在 Mindless 的 1 个合集中
TAO HEAVY INDUSTRIES
2 件物品
描述
The C-Mech Rhino is the latest exo-suit from Tao Heavy Industries. The Rhino offers more firepower than the standard models without sacrificing mobility. It is equipped with a Gatling gun, repulsor engines (space and atmosphere thrust), and a Rocket Turret Pack, complete with automatic aiming mechanisms and extra storage. This heavier variant is streamlined for combat and ready to punch a hole in any obstacle it faces.

***Progress Notes***

After my latest C-Mech, I aimed to minimize some of the excess mods. There are still a number of mods, but I will list the necessity below:

Essential Mods
*these are my bare-bones minimum recommendations
- Blast Door Pack
- (ARMCO) Repulsor Engines
- Tiny Control Seats

Essential Mods for auto-aiming
*WeaponCore may not be necessary, but have not tested this! Whip's script may not be essential either, as the programmable block may simply save the custom data
*Ensure to enable scripts for the aiming to function properly
- Laser Designator
- Whip's Turret AI Slaving Script
- WeaponCore
- WeaponCore - Replace Vanilla

Extra Features
*gives the lasers for aiming, also the mod is fantastic!
- Akiad's Weapons Pack

Aesthetic
*you can probably cover over a few spots to avoid these mods, but are also highly recommended add-ons for extra blocks
- HoverBike Fixed
- AQD Armor Expansion
- Ultimate Small Grid Conversion Pack
5 条留言
Escobar Pigeon 2021 年 5 月 31 日 上午 7:12 
@TIOWALDO I know him, cool guy, but he uses an old principle of mech building. It's not useful for me. I'm try to build something more adaptive for same situations.
Mindless  [作者] 2021 年 5 月 30 日 下午 2:58 
Sweet! I'll have to check it out!
Escobar Pigeon 2021 年 5 月 30 日 下午 12:11 
Did you hear about Halipatsui? That guy making advanced mech's with script) Maybe you should try to integrate it in your future works? It looks not bad and more effective than timers)
Mindless  [作者] 2021 年 5 月 30 日 上午 9:06 
No walking capabilities, I haven't experimented with that. I also didn't want to add a ton of timers and writing script is beyond me.

If I get them moving in ground, I will likely build them 'skis' so they can glide around...
Escobar Pigeon 2021 年 5 月 30 日 上午 2:32 
Hey) Have a question. If that thing can walk? If it is, how(script or timers)?