Space Engineers

Space Engineers

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WeaponCore - Replace Vanilla Weapons +
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Type: Mod
Mod category: Block, Script, Modpack
文件大小
发表于
更新日期
8.814 MB
2019 年 12 月 7 日 下午 8:07
2024 年 10 月 15 日 下午 5:44
68 项改动说明 ( 查看 )

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WeaponCore - Replace Vanilla Weapons +

在 nukeguard 的 1 个合集中
Ntech Mods Weapons - Weapon Core
7 件物品
描述
This mod replaces all keen weapons so they function with Weapon Core by DarkStar. You must have WeaponCore in your world as this mod depends on WeaponCore

A big thanks to Ash Like Snow for the work on the new warfare 2 additions!

Weapon Core by DarkStar, now maintained by Ash Like Snow

*For fixed weapons you must add them to a group for all to fire, and then you can add the 'current title to shoot' to toolbar

Please post links to logs in discussion

New Ranges to better align with other weaponcore weapons ranges:
Interior Turret
400m
Gatling Turret
1500m
Gatling Turret Reskin
1500m
Missile Turret
2500m
Missile Turret Reskin
2500m
MIssile Launchers
2500m
Auto Cannons
2500m
Assault Cannons
3000m
Artillery Guns
3500m
Large Railgun
5000m
Small Railgun
3500m
Large Searchlight
600m
Small Searchlight
400m

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If you have creative tools, use any terminal, invulnerable, or any of the admin tools on, WC turrets will not attack you the character.
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If you can, go to my discord and post links or problems in the #bug-problems channel, otherwise do the above.

热门讨论 查看全部(1)
181
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10 月 29 日 下午 2:42
Bug & Crash Reporting
nukeguard
996 条留言
Abisius Xarvenius Carbensius 12 月 17 日 下午 9:10 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius 12 月 17 日 下午 9:10 
@Julia
that is either due to file corruption or a mod conflict in my experience.

the "standard first aid list" should help sorting that one out
Deeks[bot] 12 月 17 日 下午 3:43 
yup i get tht bug a lot u have to reorder your mods load order.
Julia 12 月 17 日 下午 2:43 
Why i can't use the railgun? The menu looks like a sorter........
nukeguard  [作者] 10 月 20 日 下午 3:48 
same velocities as base game ammo
Based_Stickman 10 月 20 日 下午 3:11 
in the description can you also add the weapon velocities if there is any?
Magnum Opium 10 月 8 日 上午 12:17 
Since weaponcore now automatically replaces vanilla weapons how about renaming this to Vanilla Weapons Reballance - WEAPONCORE or something
GadenKerensky 9 月 28 日 上午 6:24 
I see. Do they still look like fireworks, or do they come with flares as well to distract missiles?
nukeguard  [作者] 9 月 28 日 上午 5:15 
The fireworks were added after WC hit workshop, another author made the fireworks for WC, and linked to this for the rest of the weapons. They have since been added to this mod and you don't need the other mod to add flares/fireworks.
GadenKerensky 9 月 28 日 上午 5:11 
As another question, I've been a bit confused with some of the other mods that link to this one, specifically the fireworks launcher. Is it supposed to work like a flare/countermeasure dispenser in this, or is an add-on required?