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Что касается дизайна локаций - мне зашло, может не на уровне самой игры, но что то близкое. Чем то напомнило начало компании Half Life 2, когда нужно сбежать из города. По атмосфере, на мой взгляд, весьма похоже. Респект автору вобщем :)
1. No ammo to find anywhere in the first section, besides the small box next to the lift which was hard to get to when you had to rush through enemies with 0 ammo in the magazine.
2. Also no indicators/visual cues on where to go, so expect to run around a lot.
(Could also be skill diff I guess
I really like all the details and props that were carefully placed around. I especially liked how in the beginning the shotgunner guarding the prisoner is absent from the cell after the first combat encounter. I like little details like that. I hope you make more stuff.
3RD NOTE: When starting the mod, always launch it with both Part 1 and Part 2 enabled in the mod settings. If Part 2 is not enabled from the start, the transition will not trigger, and you'll need to restart with both parts active.
I made the mistake of only enabling Part 1 and couldn't progress to Part 2 because it wasn't active in the settings. This could help others avoid the same issue!