Total War: ATTILA

Total War: ATTILA

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Sam's_Medieval_Kingdoms1212_reduced_food_consumption_submod.pack
   
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标签: mod, Campaign
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618.057 KB
2021 年 4 月 5 日 下午 2:45
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Sam's_Medieval_Kingdoms1212_reduced_food_consumption_submod.pack

描述
This is a mod designed for medieval 1212 kingdoms mod all buildings should now consume less food please notify if there are buildings i forgot to edit.

should be compatible with other mods for medieval kingdoms mod.
so long as it doesnt edit building effects junctions tables.
19 条留言
sam.pidgeon  [作者] 10 月 28 日 下午 2:09 
ok no problem
Mingles 10 月 28 日 下午 1:57 
i got it figured out
sam.pidgeon  [作者] 10 月 28 日 下午 1:25 
ah ok no i won't be doing such a mod
Mingles 10 月 28 日 下午 12:28 
no base food when you start the game, theres a baseline food and Ill decide if i need it lol, thats for me to chose not anyone else.
sam.pidgeon  [作者] 10 月 27 日 下午 8:35 
U mean like food buildings produce more? Don't need to if I reduced food consumption and you have many building slots to add food buildings to regions
Mingles 10 月 27 日 上午 10:59 
could you make a base food mod that does 100 per each region?
lwhのsama 2024 年 3 月 20 日 上午 3:26 
这是一个为中世纪1212王国设计的mod,所有建筑现在应该消耗更少的食物,如果有我忘记编辑的建筑请通知。
sam.pidgeon  [作者] 2021 年 12 月 17 日 下午 10:36 
Thanks there is compilation pack if you want easier loyalty for governors and generals as well as increased trade income and food consumption reduced it also contains reduced political influence cost
lwhのsama 2021 年 12 月 17 日 下午 7:09 
excellent:steamthumbsup:
sam.pidgeon  [作者] 2021 年 8 月 30 日 上午 7:18 
If I did the submod could interfere with Thiers