Total War: ATTILA

Total War: ATTILA

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Medieval Kingdoms 1212 AD Scripts
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标签: mod, Campaign
文件大小
发表于
更新日期
343.637 MB
2019 年 12 月 11 日 下午 6:10
7 月 25 日 下午 6:01
51 项改动说明 ( 查看 )

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Medieval Kingdoms 1212 AD Scripts

描述
MK1212 Scripts Component:
This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's campaign.

Special thanks to Causeless, Drunk Flamingo, Marthenil, Hardballer, and various C&C Modding Den discord users for their help!

Main Features:
Annex Vassals: Diplomatically annex vassals who have been subjugated for 10 or more turns.
Buffer States: Release vassal buffer states from conquered territories where your direct control may be tenuous.
Challenges: If you find the campaign too easy or just want to shake things up a bit, challenge campaigns are available when starting a new campaign.
Crusades: Travel far from your homeland to retake the Holy Land, in service of God or perhaps in search of glory and power.
Decisions: Enact decisions that can affect your ruler or your realm.
Frontend Overhaul: The frontend has been overhauled with changes such as a Grand Campaign start date selector (currently only 1212 AD is available), a modified faction selection screen, and increased room for factions in custom battles.
Dynamic Faction Ranks: Any faction in the campaign can grow from a county to an empire.
Holy Roman Empire System: Factions in the Holy Roman Empire are represented in the HRE system, complete with elections, imperial decrees, and reforms.
Increased Building Slots: Increased the number of building slots in settlements from 6 to 10.
Ironman Mode: Play with manual saving disable and unlock custom achievements!
Nicknames: Characters gain nicknames as a consequence of their actions or the traits that they have.
Population: Cities now have population, which directly affects their squalor levels and economy. All non-mercenary units require population of their respective classes to recruit.
Region Trading: Regions can be traded with AI factions, with weighted values based on diplomatic attitude, distance from their borders, and the value of the regions' buildings.
Story Events: Various factions have scripted story events, offering unique challenges for certain factions.
The Pope: Catholic factions may find themselves with a thorn in their side in the form of His Holiness himself. However, those who placate the pope may receive certain boons.
War Weariness: Returning from Age of Charlemagne but modified to suit the needs of MK1212, War Weariness encourages shorter and fewer wars.
World Events: The world itself will not stand idle as you progress through the campaign. Invasions, great plagues, famines, and climate change can all ravage the land.

Recommended Mod Load Order
Medieval Kingdoms 1212AD Scripts
Medieval Kingdoms 1212AD - Custom cities beta
Medieval Kingdoms 1212AD Base Pack - Campaign Alpha
Medieval Kingdoms 1212AD Models Pack 1.v2
Medieval Kingdoms 1212AD Models Pack 2
Medieval Kingdoms 1212AD Models Pack 3
Medieval Kingdoms 1212AD Models Pack 4
Medieval Kingdoms 1212AD Models Pack 5
Medieval Kingdoms 1212AD Models Pack 6
Medieval Kingdoms 1212AD Models Pack 7
Medieval Kingdoms 1212AD Models Pack 8
Medieval Kingdoms 1212AD Models Pack 9
Medieval Kingdoms 1212AD Music


Note: This mod currently only supports English unless you also have a translation submod enabled.

Click the below links for more information.

View a more detailed FAQ on the main mod workshop page.

MK1212 Scripts Github[github.com]

MK1212 Development Trello[trello.com]

MK1212 Mechanics Guide
热门讨论 查看全部(176)
1
9 月 29 日 下午 3:24
THE MONGOL CRASH
Greg
2
6 月 30 日 下午 7:33
Are there any AGENTS in Foreign Factions of MOD 1212 AD?
akkauntgewgler
2
3 月 23 日 上午 12:11
1212 AD Holy Roman Empire Mechanics Fix is here!
Tycherious
2,154 条留言
Mathis Chwalebny 15 小时以前 
Hello, am I the only one encountering entire armies of crossbowmen or archers? For example, in one campaign I end up at war with the Kingdom of Hungary, and it has an army with 15 units of crossbowmen and 4 horse archers. I also apologize if this has already been asked
Bigmini10 11 月 16 日 上午 4:52 
i am playing as byzantium 50 turns in and i am having a bug where some buildings in certain provinces dont give public order. For Example my orthodox basilica in constaninople should give +6 public order but it gives 0. Can someone help?
zealock 10 月 31 日 下午 12:59 
when i launch the game only with these mods it crashes on start up menu any reason why? im on linux fedora
BALDYguard 10 月 30 日 上午 9:58 
@mike schmitt :) same
Lone Wolf Lazarus 10 月 28 日 下午 1:48 
Follow up from my last post. I found the exe for the extra building slots. It was on my friend's laptop and the actual computer and steams workshop was being as stubborn as a camel to put it in desert kingdom terms. Hah!

Anyways, should any other frustrated soul come across the same issue as me being unable to make use of the extra building slots due to the workshop not downloading it. Add me on Discord I am on there under lonewolflazarus.

I will provide you with the exe necessary to forego your frustration. :goodhero:
Lone Wolf Lazarus 10 月 28 日 上午 4:36 
Does anybody know how to get the More Building Slots exe to download? Mine isn't downloading, it's infuriating as all hell but I am running out of ideas. Can someone DM me on discord and send me the link please or on Steam, lonewolflazarus for discord, please help. :(
xcaliberstreetcustoms 10 月 20 日 上午 3:47 
Man, yall messed the game up. Ran fine before update. Now i cant get past turn 40-50 without a load file getting corrupted. Only way is going back to turn 20ish and same issue again at turn 50ish. Fix the issues you have before adding new colors and units the games to damn big as is. I have a 3090ti and i7, can run every mod except yours. Tried 3 different factions.
William 10 月 18 日 上午 2:13 
Does multiplayer work here?
Eddiesoderbergir 10 月 13 日 上午 3:12 
what do you mean redownloading?
mike schmitt :) 10 月 3 日 上午 7:19 
hyello! I am having some issues with the game launching as it loads up for 10 seconds before getting an error that one mod isnt compatible even tho i only have 1212AD activated and installed, i did have the cavalry change mod before but I resubscribe so it hould have fixed anything from that, just wondering if you know what is going on rn, i do have all the files installed, scripts music cities1-9 sooo ye