安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











With all that being said, this is the best performing SAR ready build I've tried in Stormworks so far, and I'm on a potato so every frame boost is a good one. Moreover, even though the vehicle editor gives me a warning about performance suffering due to the high number of lights onboard, it easily outperforms most other ships of a similar size and capability. Dunno how you did it, but this is as close to excellent as a new player could hope for. TYVM!
Things I'd consider "fixing":
* Not enough displayed data despite having a glass HUD (just for the night vision overlay).
- Heading, Track, Rotation (to indicate Rudder) and Speed.
- Estimated Time to Next Waypoint and Estimated Time to Last Waypoint
* Additional Data not being displayed.
- Depth Under Keel. The shallow water warning system is fine, but it would be nice to have that info explicit.
- Detailed Weather, such as Wind (Speed and Direction), Humidity, and Temp (fairly common 1x1 console on many ships).
* Engine Throttle seems borked above 50%, with the engine pulsing itself nearly into stalling. Top speed I could get was around 32 knots at 51-52%, which isn't shabby by any means but it is also not what you advertised. ; )
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
░░░░░░▐▌▀▄▀▄▀▐▄░░
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░