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Mushroom and reed spawners
   
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2014 年 3 月 18 日 下午 11:42
2014 年 3 月 21 日 下午 2:51
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Mushroom and reed spawners

描述
New mushrooms and reeds will slowly appear. The idea of this mod is primarily to counteract permanent damage to non-renewable resources in Reign of Giants due to wildfires in Summer.

Mushrooms appear in Autumn (Reign of Giants) or Summer (vanilla). Different tiles have different mushroom preferences-- marsh tiles prefer blue mushrooms, forest prefers red mushrooms, and deciduous forest prefers green mushrooms. Grass is neutral, but will get fewer mushrooms.

Reeds spawn when it's raining (mainly in Spring of Reign of Giants).

Note that spawn rates are pretty low, this is not intended for lots of mushrooms and reeds to start showing up. Each Autumn your mushrooms should increase by about 10%, which usually means about one per day (across the world). Both reeds and mushrooms are also hard-capped at 50% more than the world started with, to prevent things from getting out of hand.
60 条留言
rezecib  [作者] 2022 年 5 月 5 日 下午 4:09 
I'm not planning to update it, but I'd be totally fine with someone taking this and extending it to other things. (as it is this mod is almost a copy of the game's flowerspawner component)
Milenier/TTV 2022 年 5 月 5 日 下午 12:18 
will this mod get updated? (i mean it work. I just have suggestion)
since it appears that the amount of stuff is hardwired into the game (deducting what i read here)... could this be done for grass tuft, twigs and rabbit holes?
And I have question on how does this work... does the game keep info on how many are destroyed (or are in chests) and respawn them accordingly? or more will just appear over time till certain limit (eventually all could be destroyed if one tried to).

Anyway, thank you for great mod.
rezecib  [作者] 2020 年 4 月 24 日 下午 10:08 
wow, that's amazing that this still works
Xren28 <3 billy 2020 年 4 月 24 日 下午 10:02 
still can use it:)
Keptzy 2017 年 6 月 12 日 下午 4:29 
@rezecib you never fail me with your mods my friend XD
unvectored 2016 年 3 月 17 日 下午 1:48 
Necessary mod for long living world!
rezecib  [作者] 2016 年 3 月 2 日 下午 2:42 
@TheFlyingDixieCups it should definitely still be safe, it's pretty simple and doesn't mess with other systems (just adds its own). Let me know if you run into problems though.

I also haven't updated it for Shipwrecked, but the game should know that and just pretend that you don't have it enabled when running Shipwrecked.
TheFlyingDixieCups 2016 年 3 月 2 日 下午 12:08 
I'm getting the message that this mod is out of date -- is it still safe to use? Thanks!
Vuohi 2015 年 12 月 21 日 上午 2:41 
Heh, and just after I said that I found a forest in the Archipelago map of adventure mode that has only reds and blues. So it looks like there _are_ two versions of the forest biome.
Vuohi 2015 年 12 月 21 日 上午 2:25 
I agree that there definitely seem to be more greens than blues in forest biomes, so I'm not sure what the wiki's claim is about. Perhaps there are different kinds of evergreen forest biomes?