安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Solution: reload a few times and/or attack the glitchy enemy icon.
This helped me during my ironman mode playtrough and I thought I was done for. GL
Blessed mod.
I'll add it to my list of mod idea's to pursue :)
Probably not related with this mod but could you remove the "Wall Smash" on andromedon alive form, is weird seeing they destroying cover that other units could use. Or like on the cover rescue missions, andromedon blows all the walls and door making easy to reach the cell with our soldier.
Andromedon shell is okay to have Wall Smash.
If you find me on discord I'll happily share my local/personal mod with you, just keep in mind it would also have 'my' personal preferences in it, for an entire campaign. (Which also includes base game class tree reshuffles and various minor fixes and config edits.)
and yeah, I guess that is enough talk of a 3rd mod on this mods page.. lol
wow, thats.. why? how? for what purpose? this feels like the advent armoury flamethrower all over again
personally if i could mod i'd probably rip the mod in half and reupload the overwatch all stuff separately, credit where credit is due but that mod as it is maybe the most user unfriendly mod i've seen here so far, completely unsearchable even when you know what to look for and with stuff that's beyond unnecessary labeled as a 'fix' and forced on the user, the reasoning of why is simply beyond me
i wonder how many people have seen those icons and recognized them as overwatch all/others but then could not find the mod they're in and gave up...
anyway i've talked too much about another mod instead of this one so i'll shut up now
I will consider releasing the Ability Icon shuffle mod as a separate thing, I change the ordering on a fair few things, but at the moment it's pretty burried/internal to my local/personal mod, and only 'works' because I have it local and loading after all workshop mods.
~But yeah the shift of those abilities to the end of the bar really p!ssed me off too, and even more that the CCMM does it without saying so or giving the option to NOT do it.. I had previously spoke with Iridar about it, but he doesn't feel it is something that warrants 'user' config/control......
TBH, the new icons are worth it though, and the CCMM does fix up some other 'popular' mods things too