安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









In addition to the information provided by @SireDragonChester,
If you are using mod trucks, it will not always work because modders often make modifications to the exhausts.
I will not support modded vehicles because I would need to hack the mod to collect the information, and I will not do that, sorry.
A) mod conflict or B) bad download or C) have too high or low in mod priority. Un Sub, restart windows then resub. See if that fix it.
Yes, it needs to be DirectX11. If you start in OpenGL mode, the smoke will look strange, like in Minecraft.
Links are in the description of this mod.
They need to have higher priority than this mod to apply the change.
The smoke is applied directly to the exhaust pipes. I use an original feature from the game map. I tried to implement the feature you mentioned, but I can't cut the smoke with the engine off, and I can't change the smoke volume according to the trucks' acceleration or gear changes.
The mod presented is the best I can do.
I'm sorry if it doesn't meet your expectations.