安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I don't mind, as you credited
I think that's fine, my idea was these were another take on skeletons, much like the Iron Spiders these were designed to deal with crimes that'd happen in more public and open areas.
However due to this design they were not made "as intelligent" and were better than an Iron Spider in terms of AI/Intelligence, they can communicate and differentiate directives. But unlike the smaller more "human" skeletons that were, in my opinion, more of servitude and/or companion androids and the size allowed them to easily fit in buildings.
So the enforcers are a pre-cursor to Skeletons
If you're comfortable with that, I'll keep that option.
Help me with a DESCRIPTION of this race please.
I don't know what the author's motive was in creating them or what they were for.
Thank you!
I like the idea of your mod! The game is updated, ideas are drawn from everywhere.
Links to the mod and the author will be in the description of the mod. Thank you very much!
Translated: DeepL
Almost missed this, as long as I'm properly credited you can merge this into your mod. You can alter anything you like to make it fit, even if you just need the model + animations + setup but need to change the dialogue or other values.
Just as a repeat, as long as I'm still credited as the source for the core assets.
Can you give permission to use your mod in my mod ?
thank you !