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报告翻译问题









Would like to see this as a series of the dungeons where you get to the next when you finished one.
- Would like to see the dungeon design more like the original if possible
- Why no dagger?
- Only missileweapon is a sling but no ammo
- Why no throwing weapon? Seems to be more like a boomerang then the sling.
- Havent found a way to open the door at the pitroom too (key doesnt work properly)
- I think the endboss should be a flying dragon spitting lightnings (most likely it needs to be nerfed!). Seems to be more like the original boss.
- Why not using nerfed blobs where blobs appeared in Zelda?
Go on :) would like to see more of it.