Thea 2: The Shattering

Thea 2: The Shattering

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Monster Lairs
   
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标签: Enemies
文件大小
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更新日期
119.135 MB
2020 年 10 月 19 日 上午 6:28
2022 年 7 月 11 日 上午 7:21
12 项改动说明 ( 查看 )

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Monster Lairs

描述

Just another mod adding some new enemies to face in the wilds of Thea.

CHANGES
Medusae and Desire Demons are now considered Humanoids.

FIXES
-

NEW
Added skillpacks into the files for compatibility with Child Event Chance Rework so you can get human half breed children with ogres, bugbears, satyrs, medusae, gnolls (Nexus Mods exclusive), lizardfolk and minotaurs.


Features kobolds, bugbears, ogres, satyrs, lizardfolk, medusae, yetis, owlbears, basilisks, griffons, unicorns, cocatri, sentient plants, more undead and demons all with spawnable lairs and spawnable roaming groups.

!!!TRAIT CARDS!!!
Neutral - Kobold Crew (worker and warrior) cost 2.
Turmoil - Bugbear cost 4, Ogre cost 5, Basilisk cost 2.
Nature - Lizardfolk cost 2, Owlbear Cub cost 1.
Harmony - Satyr cost 3, Unicorn cost 3.
Intellect - Psoglav cost 2, Medusa cost 2.
(Revision of cost, stats, domains etc etc of all trait cards to come in the future and more trait cards to come as well).


Kobolds, weak little reptilian humanoids that can be found on the starting island (dark grey).
They have a variety of classes available and so even without numbers on their side, with the right classes they can still potentially take on all enemies.
Classes are Worker (Gatherer/Craftsman), Warrior, Scout (Hunter), Shaman (Healer/Mage), Sorcerer (Mage/Witch), Chieftain (Zerca/Healer).
Across all classes they have 42 artworks.

Bugbears, large hairy humanoids that are closely related to goblins. Despite their size they are quite stealthy. They can be found on the shadow island (purple).
They have only two classes available but are good at all physical challenges in both the front and back rows, even their magic users are capable warriors though they more excel at magic attacks and debuffs.
Classes are the Bugbear (Warrior/Hunter) and the Shaman (Mage/Witch).
Across all classes they have 12 artworks.

Ogres are monstrous humanoids that enjoy fighting and eatting. Their blood can "ignite" bringing them even greater power in combat. They can be found on the volcanic island (red).
They have only two classes as well and like the Bugbear are naturally gifted for physical combat but only in the front line.
Classes are the Ogre (Warrior) and the Shaman (Warrior/Witch).
Across all classes they have 12 artworks.

Satyrs are half animal humanoids that spend most of their timne looking for that perfect, beautiful mate and would rather not fight but won't hesitate to if needed. They can be found on the ancient forest island (green).
They have only the one class but due to their perception physical and mental stats, combined with their skill variety they can be capable opponents in all challenges.
Their class is the Satyr (Hunter/Zerca/Witch).
They have 8 artworks.

Lizardfolk are reptilian humanoids that while seen as savage brutes actually have a sofisticated lifestyle and a strong belief in their ancestors. They can be found on the starting island (dark grey).
They have two classes which are quite different. One being very physical in both the front and back rows while the other is more back row and support.
Classes are the Lizardfolk (Warrior/Hunter) and the Oracle (Shaman).
Across all classes they have 17 artworks.

Unliving Skeletons have been reinforced with skeleton archers (appeared in Thea: The Awakening but merged with warriors in Thea 2: The Shattering) and skeleton mages.
Skeleton archers are nothing special, they have a bow and learn hunter skills while skeleton mages have a codex and learn magis user skills.

Medusae can appear as almost entire humanoid females or as half human half snake females. They can be found on the ancient forest island (green island).
They are only female, have only one class and are skilled hunters.
They have 8 artworks.

Minotaurs are bloodthirsty half-man half-bull humanoids that love living in mazes. They can be found on the darkness island (purple island), ancient forest island (green island) and the metallic island (light grey island).
They are brutal but intelligent warrior hunters good at setting traps..
They have 4 artworks across both genders.

Carniverous Plants are large sentient plants that devour flesh and blood beings. They can be found on the starting island (grey island) and the ancient forest island (green island).
There are two types, leechers and poisoners. leechers drain hp to heal themselves and poisoners can attack from anywhere on the battlefield with poison.
They have 5 artworks across both classes.

New Demons have emerged from their hiding spots.
The Bugay was originally in Thea: The Awakening and in Thea 2 only features as a mention in a single event. Now they can be found in the company of fellow forest demons.
The Kikimora features in a single village event. Now they can be found wandering with wild Skshack.
The Psoglav is new to Thea. They are humanoid dog demons with a single eye that love to eat the dead. They can be encountered on the darkness island.
The Demons of Desire, succubi and incubi. They seduce others to serve them or to get an easy kill. They can be found across all of Thea.

Yetis are mythical beings long throught to be nothing more than a, well... myth.
The yeti is a powerful creature (warrior/hunter) that roams the ice biome in search of prey.

Owlbears are mythical half-bear half-owl creatures that are found on the ancient forest island (green island).
They are savage enemies that can handle themselves against all foes and are renowned for attacking any living enemies they lay sight of.
They have 4 artworks.

Basilisks are mythical lizard-like beings with a poisonous bite and a gaze that can turn their enemies to stone. The can be found on the darkness island (purple island).
They are dangerous foes using poison and delay inducing attacks.
They have 2 artworks.

Griffons are mythical bird-like creatures. They are very intelligent and are very noble in their actions. They can be found on the metallic island (light grey island).
They are powerful creatures and should not be challenged without be fully prepared first.
They are 3 artworks.

Unicorns are mythical horses filled with magic that usually evade contact with other creatures and being with an occasional exception to trust elves. They can be foudn on the ancient forest island (green island).
They are support creatures and can be found in the company of elves.
They have 2 artworks.

Cockatrices are mythical half-bird half-lizard creatures that while weak can turn their enemies to stone if they manage to bite them. They can be found on the starting island (dark grey).
They are weak but they are physical enemies that are good at slowing down their enemies.
They have 2 artworks.


Inside the mod directly is a "Credits - Artists.rtf" crediting as many artists as possible whose artworks are used in this mod.
They are powerful support animals that excel in mental combat.
They have 2 artworks.

If you have any suggestions or criticism then please let me know.

15 条留言
KingTiger78 2022 年 4 月 27 日 下午 6:37 
Ok just wanted to check was all. After all with all my mod usage I know how bat shit stupid Steam can be.
XenoReaver  [作者] 2022 年 4 月 27 日 上午 7:05 
Sorry for not providing a heads up. The mod has been updated but for some reason Steam didn't like the gnolls I had added thus they have been removed.

So the Nexus Mods version additionally has gnolls you can fight while this Steam Workshop version doesn't. That is the only difference between the mods.
KingTiger78 2022 年 4 月 27 日 上午 6:47 
So is this version of the mod updated properly updated now, or should we still be using the nexus version?
XenoReaver  [作者] 2022 年 3 月 29 日 上午 12:26 
Currently you can't obtain a medusa unless you create your own way.
I'll add one now through a trait card.
Ways to get the monsters during the game are still a WIP because I'm not sure the best way to go about making them obtainable outside of trait cards.
♀NoBaby♀ 2022 年 3 月 29 日 上午 12:21 
How i add meduse in my group?Divine quest?
Oviren 2022 年 1 月 20 日 上午 1:34 
The mod is cool but I would like to ask you to be able to start with Kobold, Lizardfolk, etc.
TobiMaroni 2021 年 5 月 13 日 下午 12:19 
We are still playing with your mod. They are a good complement for the game. Thanks for the updates.
XenoReaver  [作者] 2020 年 12 月 20 日 下午 7:04 
Sorry they're not little villages but combined with my other mods that would make a lot of mini villages that get spawned so I wanted to keep that number down.
TobiMaroni 2020 年 12 月 20 日 下午 12:24 
Thanks Xeno
TobiMaroni 2020 年 11 月 29 日 上午 5:23 
The small villages sound good. I'm looking forward and thanks for your mods