Thea 2: The Shattering

Thea 2: The Shattering

Monster Lairs
15 条留言
KingTiger78 2022 年 4 月 27 日 下午 6:37 
Ok just wanted to check was all. After all with all my mod usage I know how bat shit stupid Steam can be.
XenoReaver  [作者] 2022 年 4 月 27 日 上午 7:05 
Sorry for not providing a heads up. The mod has been updated but for some reason Steam didn't like the gnolls I had added thus they have been removed.

So the Nexus Mods version additionally has gnolls you can fight while this Steam Workshop version doesn't. That is the only difference between the mods.
KingTiger78 2022 年 4 月 27 日 上午 6:47 
So is this version of the mod updated properly updated now, or should we still be using the nexus version?
XenoReaver  [作者] 2022 年 3 月 29 日 上午 12:26 
Currently you can't obtain a medusa unless you create your own way.
I'll add one now through a trait card.
Ways to get the monsters during the game are still a WIP because I'm not sure the best way to go about making them obtainable outside of trait cards.
♀NoBaby♀ 2022 年 3 月 29 日 上午 12:21 
How i add meduse in my group?Divine quest?
Oviren 2022 年 1 月 20 日 上午 1:34 
The mod is cool but I would like to ask you to be able to start with Kobold, Lizardfolk, etc.
TobiMaroni 2021 年 5 月 13 日 下午 12:19 
We are still playing with your mod. They are a good complement for the game. Thanks for the updates.
XenoReaver  [作者] 2020 年 12 月 20 日 下午 7:04 
Sorry they're not little villages but combined with my other mods that would make a lot of mini villages that get spawned so I wanted to keep that number down.
TobiMaroni 2020 年 12 月 20 日 下午 12:24 
Thanks Xeno
TobiMaroni 2020 年 11 月 29 日 上午 5:23 
The small villages sound good. I'm looking forward and thanks for your mods
XenoReaver  [作者] 2020 年 11 月 28 日 上午 6:19 
Not at this time no but I'm open to the idea of.

I'm open to the either idea of an event or two with recruitment options if you decide to help the monsters (kobolds, bugbears, ogres, satyrs) OR Small spawned villages where you can do some things and even trade (probably just recruit once or twice, trade and help them in one thing) OR a mix and match of the two so like having a spawnable village for one race but not the other so to speak.
TobiMaroni 2020 年 11 月 28 日 上午 5:57 
Is there a chance to recruit them?
Vaelrisian 2020 年 10 月 22 日 上午 6:43 
If you're looking for more lore-friendly creature ideas, I always felt it was bizarre that the devs didn't include gryphons in the game, considering their presence in the heraldry of pretty much every European country. I mean, they appear in the Witcher games, another series based on Slavic Mythology, so why not? Gargoyles are also in the Witcher games, but gargoyles didn't appear in European folklore until gothic architecture was invented, iirc, so it's a bit more of a stretch.
XenoReaver  [作者] 2020 年 10 月 22 日 上午 5:17 
You should see my personal game, I have a personal mod with a LOT of custom characters designed for my personal use as they were either test ideas, gag ideas because I was bored, unfinished mod content etc etc etc.
If you enlarge the screenshots for this mod above you can see some of them lol one is a Pokemon

The easiest way to produce a mod, is to pretty much just copy and paste a mod, delete everything from it you don't need and keep the Info.txt file. In the Info.txt file just change the information in it to everything for your mod.

I know that isn't much detail but if you want to make it into a mod and need more you can always talk with me directly through Steam or on the Thea 2 Discord Server as I'm happy to help anyone with modding.
Vaelrisian 2020 年 10 月 22 日 上午 4:50 
Thank you for adding so many new creatures to the game for me to transform my characters into! (Yes, I am making a whole bunch of new events in the event editor for the sole purpose of TFing characters. Maybe I'll upload it once it's complete, though I don't know to convert the module into an upload-ready format.)