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报告翻译问题






So the Nexus Mods version additionally has gnolls you can fight while this Steam Workshop version doesn't. That is the only difference between the mods.
I'll add one now through a trait card.
Ways to get the monsters during the game are still a WIP because I'm not sure the best way to go about making them obtainable outside of trait cards.
I'm open to the either idea of an event or two with recruitment options if you decide to help the monsters (kobolds, bugbears, ogres, satyrs) OR Small spawned villages where you can do some things and even trade (probably just recruit once or twice, trade and help them in one thing) OR a mix and match of the two so like having a spawnable village for one race but not the other so to speak.
If you enlarge the screenshots for this mod above you can see some of them lol one is a Pokemon
The easiest way to produce a mod, is to pretty much just copy and paste a mod, delete everything from it you don't need and keep the Info.txt file. In the Info.txt file just change the information in it to everything for your mod.
I know that isn't much detail but if you want to make it into a mod and need more you can always talk with me directly through Steam or on the Thea 2 Discord Server as I'm happy to help anyone with modding.