安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题














Best way to make a vehicle only mod is just copy the original vehicle data in the actual game. You can override it by copying it exactly and just making sure the vehicle PNG file is what you want it looking like. It must be PNG and must be 135px x 98px. The PNG file must have the exact same file name as the vehicles ID (e.g. But if you use my mod as an example Vehicletype id="SLP_AU_POL_FordRanger" matches SLP_AU_POL_FordRanger.png). It is best to make copies though, so yours could be called Vehicletype id="PGVSB_VehicleImChanging". This makes sure you can keep using the original items and your mod wont conflict with others that do override the stock vehicles.
@PingvinSnubben, yes the Guide called 'Workshop Guide' will help you a lot https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2095964545
My mod was released with a creative commons license so as long as you release any works under the same licence and just link to the original source (this mod) you can use anything you want from my mods (copy and cut, literally use code/images, free for all, makes modding easier if we work together haha). Feel free to grab it and fiddle around, I have a lot of comments in the XML so it should be fairly easy to understand but that guide will have you making vehicle mods in no time.