Half-Life: Alyx

Half-Life: Alyx

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Backtrack
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Addon Type: Maps
Environment Types: Urban, Industrial, Underground
Theme: Sci-fi, Abstract
Enemy & NPC Types: Combine Soldiers, Headcrabs, Zombies
Difficulty: Beginner, Hardcore
标签: Alyx Addon
文件大小
发表于
更新日期
48.264 MB
2020 年 9 月 19 日 上午 8:03
2020 年 9 月 30 日 上午 2:41
3 项改动说明 ( 查看 )

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Backtrack

描述
Version 1.2

Backtrack is a map that, you guessed it, involves backtracking to previous locations. The map focuses around a distinctive central area, with three unique locations branching from this point. As the map progresses, you will become acquainted with weapons familiar to the vanilla Alyx experience, a story that you'll have to determine your own meaning from, as well as a gradual increase in difficulty regarding combat.


Created by KryPixeL

Playtested by:
https://psteamcommunity.yuanyoumao.com/profiles/76561198132229719
https://psteamcommunity.yuanyoumao.com/id/123334223/

Prefabs used:
Ladders - 10 different types (by Chrjen)[alyxmods.com]
Basic button (by Chrjen)[alyxmods.com]
Two Hand Lift Garage / Roller Door (by Yost_king)[alyxmods.com]
Door Breach (by Johnny)[alyxmods.com]
Simple Keycard Reader (by Chrjen)[cdn.discordapp.com]

As always, feedback is much appreciated in the comments below. Please leave an honest rating!
25 条留言
vincent_g 2022 年 10 月 11 日 上午 9:04 
my playthrough ---> https://youtu.be/i9vyN6qKVK4
Travelller 2021 年 5 月 23 日 上午 8:24 
Great fun - really enjoyed this! Played on hard - perfect :steamthumbsup:
Skummeh 2021 年 4 月 22 日 下午 5:32 
Made one last review video for this where I reiterated the need for more refined combat at the end, plus a few comments on the visual and audio design: https://youtu.be/bCdoICICe98
ARF_Trooper_ 2021 年 4 月 18 日 下午 12:12 
Loved the map!
Actual_Artifacts 2021 年 4 月 18 日 上午 9:00 
Really great mod. The level design and gameplay was very nice. My only critique would be suggesting another art pass. Some of the areas felt a little bland or unfinished visually. If this was looked at again with more attention to edges, material transitions, props, and lighting, this could be a stellar map.
CharlyPlayman 2021 年 2 月 16 日 上午 2:01 
Great mod. Very well worked. Highly recommended
Skummeh 2020 年 9 月 30 日 下午 5:07 
@KryPixell My pleasure! It was fun to play with the changes made; I think you'll have an awesome final product on v1.3 :)
Matt  [作者] 2020 年 9 月 30 日 下午 3:50 
@Skummeh Thanks so much! I spent most of the time working on balancing so I'm really glad you enjoyed it, even on hard difficulty. And yep you're spot on about the combine AI at the end, they each have their own specific points to reach after a trigger spawns them in, and I'm only just realising now they won't even fight back until they reach it. Your feedback, as always, is incredibly useful. Thanks!
Skummeh 2020 年 9 月 30 日 上午 7:43 
@KryPixel I think you vastly improved the map, balancing the combat and scavenging elements perfectly for the map length, and also increasing the difficulty. The Combine AI was a little wonky in the end which I explained in the video, but otherwise the map was a great improvement. https://youtu.be/FllcVHuKEvY
Matt  [作者] 2020 年 9 月 30 日 上午 2:42 
@Skummeh If you're still interested, I've just put that update out!