Crusader Kings III

Crusader Kings III

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Yearly Feasts & Hunts
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967.258 KB
2020 年 9 月 10 日 下午 1:45
2021 年 6 月 30 日 下午 1:31
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Yearly Feasts & Hunts

描述
Since stress is DEADLY, working it off should be a yearly thing (if you can afford it), as opposed to every 5 years.

Not Ironman/Achievement safe.

Also, feasts have more events, it was either 2 or 3, now it's up to 5.

30-06-2021 - bumped version to 1.4.4
(v1.2) 28-03-2021 added law_legacy_1 new stuff, and bumped compatible version number
(v1.1) 13-09-2020 : Balanced the weight effect of feasts with hunts (+4/-4 instead of +7/-4)


Note: the timer is set when you trigger the feast/hunt: this will do nothing for existing timers in your save, for hunts/feasts you've already had.
39 条留言
johnnyguffey1982 2023 年 11 月 19 日 上午 10:22 
this mod add to many pop up it was a great mod to bad about all the 10 min of closing pop ups it was a fun mod hope you fix
Hebrux 2023 年 8 月 26 日 下午 4:50 
Yes they did, could you please see if it's a simple change to update it?
If it's too much work, we understand
Bodemdrift  [作者] 2023 年 7 月 2 日 上午 10:58 
that might very well be, i haven't updated it in literal years at this point, might be they completely reworked how things, well ... work in 1.9.x
Misha Krinkov 2023 年 6 月 25 日 上午 7:34 
it turn into 365 year instead of 1 year as that number is yearly number instead of day
Militaryhistory1 2022 年 7 月 1 日 下午 1:07 
could you at least make it say, that the mod is not outdated
as in updated for 1.6
Bodemdrift  [作者] 2022 年 6 月 30 日 上午 9:54 
@SPC. militaryhistory1 , it should reload when you load into the game, that's how i test if changes work as intended, i have to restart the game and load a save to test every change.

If you mouse-over the decision it should say when it will be available again

@Ēarendel i'll look into it if/when i update it next time
Militaryhistory1 2022 年 6 月 29 日 下午 10:56 
don't think it works anymore, idk might need a completely new game to start off with, but its been a year, please update
Coach 2022 年 4 月 29 日 上午 5:19 
Agreed with Earendel. A lord that feasts only every 5 years? wtf
Ēarendel 2022 年 4 月 27 日 上午 9:15 
I'm not sure, but if Venemar tried it I guess it works? You could try to simply greatly reduce the drunkard event chance in feasts and the problem would be solved, this is a great mod, since 5 years for feasts&hunts is quite long.
Bodemdrift  [作者] 2022 年 4 月 27 日 上午 9:07 
@Venemar & @Earendel you are both right, weight gain used to be 7 every 5 years, and now if you use the feast every year you'd gain a weight score of 20 in the same amount of time.

The way to offset this is to ALSO hunt whenever you feast. That knowledge doesn't help the AI though, i never changed how likely they are to pick this action.

By vanilla default they just check if they can feast every 60 days, and just do it. Compared to the Hunt decision which now has 24 lines of code to decide if it really needs/wants to do it, including actually taking his stress level into account :D

Having said all that: Does this mod even still work for the current version ? i haven't touched my mods in ages and the code has changed a bit since Royal Court. (i play ironman for achievements now)