Caves of Qud

Caves of Qud

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Inaccurate at Moderate Range
   
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Branch: Stable
Type: Balance
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15.655 KB
2020 年 8 月 18 日 下午 3:23
2020 年 8 月 19 日 上午 10:52
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Inaccurate at Moderate Range

描述
This is small shotgun buff mod.

It began, as the name suggests- as an attempt to bring the shotguns' spread more into line with their stated description- "inaccurate at moderate distances". In vanilla, shotgun pellets have an awful habit of going around your target even if you're directly adjacent to them, which seems a bit excessive to me. With this tweak, anything you get to point blank range against is in for a very bad time. Note: tread carefully around snapjaw shotgunners.

I've also increased the pellet-per-shell count to twelve, from eight, which is a buff to the shotguns' base damage, though per-pellet damage remains unchanged, and penetration has been reduced by a point to compensate. The pump action has also been added to the tier-2 (steel) missile weapons encounter table, so you should see them slightly more often.

Additionally, all shotguns now use the pistol skill, rather than bow & rifles, as I felt those skills suited shotguns slightly better.

Finally, I've added two more shotguns, to improve variety and give some buckshot-flavoured options at the higher end.

The sawn-off is a smaller, less accurate variant that can be dual-wield- good for taking advantage of those dual-wielding pistol skills, though ammo capacity will be a concern.

The masterwork shotgun is a beefy face-melter, the high-end option. It fires two shells at once and does significantly more powerful with them. Better yet, it's always masterwork.

Generally, I've tried to aim for "lethal to snapjaws and naaphtali, worrying to goatmen, useless against armour". I may have overshot.
8 条留言
Tyrir 2024 年 12 月 19 日 下午 7:10 
MODERROR [Inaccurate at Moderate Range] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2201802575/ObjectBlueprints.xml, Line: 61:36 No XRL.World.Parts.Physics.bUsesTwoSlots property exists.
MODERROR [Inaccurate at Moderate Range] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2201802575/ObjectBlueprints.xml, Line: 68:78 No XRL.World.Parts.TinkerItem.CanRepair property exists.
MODERROR [Inaccurate at Moderate Range] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2201802575/ObjectBlueprints.xml, Line: 70:25 No XRL.World.Parts.Examiner.AlternateDisplayName property exists.
Feckless 2021 年 7 月 20 日 上午 3:21 
Just the spread improvement by itself would be cool..
Mister Bones 2021 年 3 月 28 日 上午 4:23 
I would also much prefer a "just spread tightening" option.
J'ee 2021 年 1 月 30 日 下午 3:07 
Shotgun now = shotgun
Thorun 2020 年 10 月 21 日 上午 7:53 
I came for less ludicrously useless spread. The other stuff means I don't want this mod.

If you could offer a version without all this other stuff, just the tighter shot spacing, that'd be great.
Shizznitskii 2020 年 10 月 13 日 上午 9:14 
Sold
Obama 2020 年 10 月 11 日 下午 10:39 
mmm yes. Shotgun is... pistol...
Herr Derrierr 2020 年 9 月 16 日 下午 4:16 
I'll try it out, and I haven't started playing yet.