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Did not bother about the missing grabbity gloves - having to drop the light in order to reload, while not being able to hold the pistol with two hands & the light at the same time, brings some interesting aspects into fights.
My playthrough: https://youtu.be/oZJuBFPl3AU
@Leojrenrek An update bugged out the ammo I'm not sure how to fix this.
However, I found carrying the flashlight around to be cumbersome, especially when you can't leave it in your inventory, you can't set it down without it rolling away, and honestly isn't really need it except for two areas: the descent into the subway platform, and the darker bits in the sewers. Still, it's a design choice and I respect it. Although, you can't immediately pick it up from the floor at the beginning, I had to use a bucket to roll it away from the wall before I was able to pick it up.
I don't understand the need to have a "fake" gun you can't equip in the subway security room. The bug with the first four-pack of ammo is annoying; you have to kite away the headcrab and all the zombies in the subway so you can go downstairs and finally have ammo.
And lastly, I don't know if the key you left in one of the seats on the beginning of the subway had any meaning.