安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









wish you the bests
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1742731489
https://www.deviantart.com/yare-yare-dong/art/Scorpion-797967053
And there are other people around that understand how to optimize these models:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1886211701
https://.com/sharedfiles/filedetails/?id=2176306284
If you follow SDWAN’s videos and still need feedback you could join the OSFM discord server or the r/SFM discord server for advice. Hope this helps.
https://youtu.be/gS9J5yG6QtQ
Even if you don’t want to spend your time manually coloring textures, I would still recommend setting him up manually. The shapekeys to me are something that you cannot skip out on and is something some Mk11 ports miss.