Source Filmmaker

Source Filmmaker

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Mortal Kombat 11 - Johnny Cage (Young)
   
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Model
Models: Character
标签: SFM
文件大小
发表于
266.814 MB
2020 年 7 月 12 日 下午 5:11
1 项改动说明 ( 查看 )

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Mortal Kombat 11 - Johnny Cage (Young)

描述
ha ha johnny go pawnch

Features:
- QC Eyes
- FACS flexes
- Shades
- Hand Wraps
- Two Buckles
- Some extra bones for the glasses
- Alt skin for the outfit with albedo tint
- Johnny Cages or Johnnies Cage?
- Psuedo PBR

Once again in my Olmate Ubafest Wisdom I have given some of the promo people broken materials

Other Credits:
- Psuedo PBR Guide by BlueFlytrap
- Day ruined by BlueFlytrap and Anonymoose
- Files extracted like almost a year ago from SDWAN (sorry friend)
- Hair shader and help with wrinklemaps from Auditor
- Help fixing the neck seam and feedback on flexes from Lenoax
- Based off of the Johnny Cage port from Auditor and other MK11 ports by Sundown
- Promos by P., Slashero, anonymousgamer, GikoSFM, mars5200, idontlikethis980, i need to read
- Assets by NetherRealm Studios


I'm not taking model port commissions or requests.

Includes:
Mortal_Kombat_11\Characters\Johnny_Cage\Skin_D\johnny_cage_skind.mdl
47 条留言
Flamester45 2023 年 6 月 21 日 下午 2:06 
In gmod port?
safe 2022 年 7 月 6 日 上午 3:32 
damn ur lookin good johnny
Pretzel  [作者] 2022 年 5 月 20 日 上午 11:34 
Yeah, it’s not like I don’t like doing them though. If I had to choose I’d probably do either Movie Johnny, Rain, or Krypt Guy
Heavenly Pete 2022 年 5 月 19 日 下午 11:54 
rip
Pretzel  [作者] 2022 年 5 月 19 日 下午 1:28 
As of now no
Heavenly Pete 2022 年 5 月 17 日 下午 2:47 
are u planning on doing more mk stuff? this model is dank
bullabry 2022 年 2 月 4 日 上午 12:33 
Thank you so much. Pls you can create mileena ?
Soroosh King 2021 年 8 月 18 日 上午 3:14 
thank you so much man
wish you the bests:papyrus:
Pretzel  [作者] 2021 年 8 月 17 日 下午 11:21 
It’s been done twice before:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1742731489
https://www.deviantart.com/yare-yare-dong/art/Scorpion-797967053

And there are other people around that understand how to optimize these models:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1886211701
https://.com/sharedfiles/filedetails/?id=2176306284

If you follow SDWAN’s videos and still need feedback you could join the OSFM discord server or the r/SFM discord server for advice. Hope this helps.
Pretzel  [作者] 2021 年 8 月 17 日 下午 11:20 
There’s one by rotteneyed on deviantart, although the textures included aren’t what I’d use first. I don’t believe it includes any of the shapekeys either. I believe Adam’s Archive should include raw files straight from the game, the benefit being you have more control of the files and the downside being you will have to manually paint the textures and set up the shapekeys. It’s not a quick process, there may be developments soon with SDWAN’s node setup but that is a work in progress, however there is a series of videos made by him on how to set them up in blender:
https://youtu.be/gS9J5yG6QtQ

Even if you don’t want to spend your time manually coloring textures, I would still recommend setting him up manually. The shapekeys to me are something that you cannot skip out on and is something some Mk11 ports miss.