安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











The cause is basically the summoning mod change is located in the same file (Which is why I made mods combining it with my AP ones) so the Larian gift bag will overwrite the file to make its change and thus undo this mod.
Due to how Larian gift bags load in game, they will always load after all your other mods that kick in when you start the game up. Meaning they'll always overwrite directly conflicting files simply due to being added to the load list later.
If you want to use both an AP change and this mod, I have some mods on my workshop that combine this change and my AP mods.
===================================================
Hello gamers, I noticed one bug (or so it was intended), but if with this mod or its other version (summon limit 3) to enable a gift (bags with gifts) for 8 action points, the summon limit will again be equal to 1. I do not know if this mod is supported, but I have to warn about it.
The most common conflict is AP mods, which is why I made my own mod versions that combined AP changes and summon limit changes (so that there'd be no need for conflicting mods as one mod did both things), but even so other things use the same file so there can be other conflicts too.
Though I do have some mods that have an 8 AP cap and summon limit increases, if you start another game do try one of those, should give both changes correctly (Though only if the max AP giftbag is not used, as it'd overwrite again)
If so, odds are the max AP one is overwriting the changes this one makes, as they use the same file.