安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题












AP is the currency you spend to do things, if enemy has very low accuracy / lvl difference penalties etc then they can have enough AP to attack 20 times and still miss endlessly.
For the statuses I'm not sure, the modding wiki from earlier might have something?
ie: set clearminded published anywhere?
For example high phys damage builds with warfare are very strong as warfare modifies the total damage after, so its a very big modifier. so 100 warfare is... a lot of bonus damage.
Similarly I think you heal for like 100% damage at either 10 or 20 necro?
so 100 necro has some impliciations (500% healing on damage) nevermind even higher ranks.
Generally most of my mods like this are simply text edits like that one, so if you want a custom version of one that method will typically make it quite easily
you will need to repack it afterwards, and unsubscribe from my original version to make steam doesn't update your custom build out of existence by replacing it with mine (it may see a custom one as outdated or corrupt, this auto redownload may replace it)
enjoy your brokenly overpowered summoning shenanigans.
The same can be used for my Attribute mods, socials and skill mods, as well as larger ones like cap tweaks.
For 250 cap I could do it, though not sure if/when I'll get the time.
If you want it immediately you can unpack the mod I linked yourself and simply edit the number for skills in the text file to 250, then repack and it'd work as-is for what you want immediately.
Everything you need to know about packing is here:
https://docs.larian.game/Pak_Extractor_Guide
It's actually quite simple to do - and a lot faster than all the steam publishing shenanigans I'd need to run through to get it on Steam, if you can be bothered to do so.