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报告翻译问题






AP is the currency you spend to do things, if enemy has very low accuracy / lvl difference penalties etc then they can have enough AP to attack 20 times and still miss endlessly.
For the statuses I'm not sure, the modding wiki from earlier might have something?
ie: set clearminded published anywhere?
For example high phys damage builds with warfare are very strong as warfare modifies the total damage after, so its a very big modifier. so 100 warfare is... a lot of bonus damage.
Similarly I think you heal for like 100% damage at either 10 or 20 necro?
so 100 necro has some impliciations (500% healing on damage) nevermind even higher ranks.
Generally most of my mods like this are simply text edits like that one, so if you want a custom version of one that method will typically make it quite easily
you will need to repack it afterwards, and unsubscribe from my original version to make steam doesn't update your custom build out of existence by replacing it with mine (it may see a custom one as outdated or corrupt, this auto redownload may replace it)
enjoy your brokenly overpowered summoning shenanigans.
The same can be used for my Attribute mods, socials and skill mods, as well as larger ones like cap tweaks.
For 250 cap I could do it, though not sure if/when I'll get the time.
If you want it immediately you can unpack the mod I linked yourself and simply edit the number for skills in the text file to 250, then repack and it'd work as-is for what you want immediately.
Everything you need to know about packing is here:
https://docs.larian.game/Pak_Extractor_Guide
It's actually quite simple to do - and a lot faster than all the steam publishing shenanigans I'd need to run through to get it on Steam, if you can be bothered to do so.
I could be wrong and it may well support well over 1000, it'd need someone to test each combat ability type's cap interactions to be safe though.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2132328704 - 50 skill cap (should be combat skills)
So 50 summoning there.
In theory I would assume that both can go on however high the game engine supports, though naturally the game isn't designed for you to use loads of summons at once, or have +100 summoning etc, so there's nothing I can do if they break things etc
You'd also want something to handle the portraits of using multiple summons or they'll clog the screen at a guess.
I'll see if I can find the link and put it here if I do.
If you mean the actual summoning skill... That would be combat skills, I think I have mods that increase the cap though not sure what the values are, been a while since I used the high ones.