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Rapportera problem med översättningen









https://github.com/SKO85/SE-Mods/wiki/Release-Notes#v230---update-10-dec-2025
Secondly, you're really cool, could you take the same thing to support this mod? I see you're building it and not using it, but many of the comments under that guy's post are sad about the non-working moments of the mod.. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1879455650
As I said, I'm working on an F-Zero track with a working pit area. The idea is that when the racer enters the pit area with any damaged or missing blocks (these will have projectors) the Build and Repair units will repair that damage. (and in case someone suggests turning damage off, this is to replicate how damage mechanics and pit areas work in the original F-Zero games)