XCOM: Chimera Squad

XCOM: Chimera Squad

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New Armor Mod Item: Kinetic Plating
   
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标签: Armor, Items
文件大小
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更新日期
12.642 MB
2020 年 5 月 11 日 上午 6:20
2020 年 5 月 11 日 上午 7:21
3 项改动说明 ( 查看 )

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New Armor Mod Item: Kinetic Plating

描述
This mod is adding a new Armor Mod item Kinetic Plating.

Kinetic Plating Features:

Passive:

• At the end of agent’s turn, generate a kinetic screen.

• When agent’s turn begun, generate 1 shield HP if the agent having kinetic screen or kinetic shield.

• Missed shots against the Agents will generate 1 shield HP.

• The Maximum shield HP is equal to half of Agent’s Maximum HP.

• When Agent having shield HP, reduce incoming damage, new damage = incoming damage - remain
shield HP/2.

Activate:

• AOE damage to all targets nearby, consume all shield HP. AOE damage = the total number of shield HP.

The Kinetic Plating is able to purchase at Store after completely new research "Experimental Armor Mod - Kinetic Plating".

The new research requires the “Modular Armor” research had completed.


热门讨论 查看全部(1)
0
2021 年 12 月 6 日 下午 10:44
KOREAN Localization
Brain_is_Back
15 条留言
Montressor 2023 年 11 月 19 日 上午 5:01 
Thanks for the tip!
Dragon_S 2022 年 7 月 14 日 下午 5:37 
[FastreanKineticPlatingShield X2AbilityTemplate] -> [FastreanKineticPlating X2AbilityTemplate]

\workshop\content\882100\2092905983\Localization\XComGame.int
Brain_is_Back 2022 年 1 月 1 日 下午 7:13 
ok. i fixed it MY SELF.

[FastreanKineticPlatingShield X2AbilityTemplate]
LocFriendlyName="Kinetic Screen"
LocHelpText="Prevent all damage of the next attack."
LocLongDescription="Prevent all damage of the next attack."
LocFlyOverText="Kinetic Screen"

THIS IS ORIGINAL.

[FastreanKineticPlating X2AbilityTemplate]
LocFriendlyName="Kinetic Screen"
LocHelpText="Prevent all damage of the next attack."
LocLongDescription="Prevent all damage of the next attack."
LocFlyOverText="Kinetic Screen"

THIS IS WHAT I FIXED.

[FastreanKineticPlatingShield X2AbilityTemplate] -> [FastreanKineticPlating X2AbilityTemplate]

THIS IS RIGHT. so, please fix this.
Brain_is_Back 2022 年 1 月 1 日 下午 6:55 
this is NOT KOREAN Localization's Problem. it is mod itself's problem.
Brain_is_Back 2022 年 1 月 1 日 下午 6:35 
i will test this mod without KOREAN Localization.
Brain_is_Back 2022 年 1 月 1 日 下午 6:31 
Missing
'LocLongDescription' for FastreanKinetucPlating'...
Brain_is_Back 2022 年 1 月 1 日 下午 6:30 
hellow. i found that there is UI problem in this mod.
{链接已删除}

i wonder why but there is UI isssue.
Brain_is_Back 2021 年 12 月 24 日 上午 6:56 
Hey, i just translated this mod into Korean. I want you to add this file to the mod.(V2)

{链接已删除}
DePhoegon 2021 年 4 月 6 日 下午 7:05 
sheesh... talk about insanely powerful... x.x I mean i'd love to have seen it ya know grow armor charges upto like 2-3, and flake away with hits down to 1, but honestly a whole free invulnerability is way to strong... even against cranky overballenced summon Orbs that summon zombies every turn.

this is entirely unbalanced & ruins harder playthroughs, and makes easier ones entire jokes
CarlosCostaCox 2020 年 8 月 19 日 上午 1:31 
It would great to have a version of this generating a single point of shielding (max) on Cherub (and no free kinetic screen) each turn, to simulate his shield, instead of giving an armor point like the other mod does.