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Thanks! I'm glad you like it!
Glad you're enjoying it! You should also check out my latest mod, Hard Reality: Scandinavia. It incorporates lessons learned from working on Hard Reality: Scotland. Raids are more frequent but smaller, which helps with some of the framerate issues I've seen with large raiding parties. It also scales things like the size of raids, the amount of immigration, the frequency of traders and things like that based upon prestige. Some of those things are already scaled based on prestige, but HR: Scandinavia doubles down on that.
Also, if you are playing on the lowlands maps, there is very little metal of any kind. If you play on highlands or mountains, you may find that there is enough copper and tin for your liking.
It's been a while since I've played due to life circumstances and a decision to step away for a while, so I can't remember exactly how I beat the raiders in that neolithic-copper age transition. I'll try again and let you know if I come up with any other tips.
Depending on which location you play, there is more or less stone. The higher the elevation, the more stone, so highlands and mountains have quite a bit more stone than lowlands. However, if you want to add more stone to any of the locations, I can show you how to customize the scenario.
I'm so glad you enjoyed it! I had a lot of fun making it.
As far as tips for surviving raiders go, fortifications are super important. Even though they don't last long, they absorb damage that would otherwise be directed at your population. Also, the size of raids is tied to your population size, so if you lose a large portion of your population to a raid, don't give up! It might take a while to recover, but it doesn't mean you are defeated.
Furthermore, on normal mode, you control when the ages advance, so make sure your population is well-equipped before unlocking the copper age. Also remember that flint weapons are just as effective as copper ones, it's just that copper weapons are more durable and last longer.