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Thanks! I'm glad you like it!
Glad you're enjoying it! You should also check out my latest mod, Hard Reality: Scandinavia. It incorporates lessons learned from working on Hard Reality: Scotland. Raids are more frequent but smaller, which helps with some of the framerate issues I've seen with large raiding parties. It also scales things like the size of raids, the amount of immigration, the frequency of traders and things like that based upon prestige. Some of those things are already scaled based on prestige, but HR: Scandinavia doubles down on that.
Also, if you are playing on the lowlands maps, there is very little metal of any kind. If you play on highlands or mountains, you may find that there is enough copper and tin for your liking.
It's been a while since I've played due to life circumstances and a decision to step away for a while, so I can't remember exactly how I beat the raiders in that neolithic-copper age transition. I'll try again and let you know if I come up with any other tips.
Depending on which location you play, there is more or less stone. The higher the elevation, the more stone, so highlands and mountains have quite a bit more stone than lowlands. However, if you want to add more stone to any of the locations, I can show you how to customize the scenario.
I'm so glad you enjoyed it! I had a lot of fun making it.
As far as tips for surviving raiders go, fortifications are super important. Even though they don't last long, they absorb damage that would otherwise be directed at your population. Also, the size of raids is tied to your population size, so if you lose a large portion of your population to a raid, don't give up! It might take a while to recover, but it doesn't mean you are defeated.
Furthermore, on normal mode, you control when the ages advance, so make sure your population is well-equipped before unlocking the copper age. Also remember that flint weapons are just as effective as copper ones, it's just that copper weapons are more durable and last longer.
-i wished you added more stones :D (tho in the end u get some by trade wich i loved! )
- i know there wasnt actually a copper age in history , but maybe just add a little bit tin and copper
- the change in flint to copper age , at some point a very large group of raiders comes right before u unlock copper. i tried everything, is it me or is it just impossible on hard?
thx for making this mod i really enjoy it :D hope to see more
i have a little bit of complaints but also a lot of praise!
for pro :
-i really loved how every age is important and the stuff you have to do to get knowledge points.
- the trading is also very much fun at the end they come very frequent wich helps a lot
- the gain of people is so much fun ! this time i actually cared if someone was attacked by wild animals and stuff
- i tried 2 times on hard but for some reason i allways lose badly at the start of the copper age.. :( any tips? i had like 160 people with good walls and defense but still get raped :'(
- the mod is also very fun and challenging on normal mode !
For as long as the raiders advancement in technology especially starting Bronze Age is not very very far ahead I think it’s ok. Raiders vs defenders are still match up until copper age so it’s only about numbers game. So I think you need more milestones bonuses in the metal ages to offset the raiders advancement.
I think if you want your mechanics to this route you can use more milestones. Even if technologies become very very expensive say starting with 20 KP in Paleolithic every milestones with higher KP bonus can offset the much higher and harder technology cost on the next eras.
I would like to see milestones that are related to technologies.
My goal with this mod was to create one of the hardest experiences possible. Having it be pretty nightmarish on hardcore is exactly what I was going for. I'm not sure I want to make it easier.
However, I'm currently working on Hard Reality: Norway, and I will probably make the raiders a bit less numerous and a bit more frequent.
Also I think per 1 raider per 3 pops is a nightmare to average players on hardcore.
What are your PC's specs?
If you still have FPS issue with over 130 Raiders or High Population; try lowering your Resolution Options in game and/or at Graphic-Card Options ;)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2167614595
Because there is no lag except during raids I will try to go up to the highest population before it lags, I can tolerate the lag during raid but can’t make a good video out of it.
What if you can change things so that when you reach certain population ( say 600) the raiders numbers can go down to a not laggy one (130 or some numbers that has no lag)? As if the raiders became scared due to your settlement became powerful?! 😀.
For now as I increase my population I will take note as to how many raiders cause the lag.
So far this mod is really nice and (very) challenging though I only like one map (Highlands). What bothers me is the lag when raiders numbers reached more than 130, so far I have 100 average on 240s population.
Once I finished all the milestones I’m planning on changing the files (if I can with your consent 😀) to avoid lag, which is only caused by the raid acceleration. Once I establish the maximum raiders without lag then I will proceed to increase the population up to when the lag starts to appear on at the most x2 speed. So far the game doesn’t lag at 600+ population.
Or if there’s a way for you to change the raiding speed which imo should match with the players set speed, this might avoid or reduce lag.
Do you have any kind of error message or data you can provide?
My game is now stable and just 2 more techs to unlock, the last 90 raiders partially destroyed my unrepaired Fort.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2161867204
I’m on 35 knowledge points in the bank and need 15 KP more to reach Iron Age. I’m expecting to have 2 more raids before I can have enough KP to advance. It seems my 3rd play through is going to succeed again despite the difficulty.
It was a won game already and just restructuring it to look pretty and seeing to it to have fewer population and fewer raiders (around 130) do the game won’t lag anytime
https://youtu.be/I81p8ZLw9no
Bummer! Sorry to hear about that. I've definitely done that before. The screenshot looks spiffing, though.
180s population with 90s raiders.
I think the milestones description of 40 raiders killed did not activate, it did at around 50, I guess.
I think it’s about fast actions like the range weapons discharge as well as organic accelerated movements. If they can change it so that the movements are proportional to the game speed it might work. Although the combat action is still the fastest on any tasks. There will be more changes to be done if they want to slow it down, like hunting actions/tasks will be affected too as it is akin to battle.
Well the combat system is only tailored to few raiders and animals but you know some players like me want more interesting mechanics and challenging too.
I’m not sure how far my population can go and hoping my pc won’t break😀. Keep up the good works and hopefully you can make another interesting scenario/s. I just like thhh I s one as lag doesn’t occur except during high volume raids.
Unfortunately, the game does not allow modders to change *where* raiders spawn or in how many groups. It only lets you change how many and how often.
I could change it so that raiders come more often and in fewer numbers, but I think it would get annoying having to sound the alarm several times a year.
However, Madruga Works is aware of the performance issues associated with raiders and hopefully they'll fix it. I sent them a save game to examine a few weeks ago. There's no reason why the performance should be so bad.