Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Greatswords Update
   
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4.030 MB
2020 年 5 月 4 日 下午 7:16
2020 年 6 月 1 日 上午 2:46
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Greatswords Update

在 Jumper720 的 1 个合集中
Weapon Updates from Jumper [WIP]
3 件物品
描述
Replacements for the base greatsword models to take advantage of the new shaders in EE. Models made to match the base game inventory sprites (which I've personally always loved) as closely as possible. I wanted to capture the same look and feel but include much more detail then the original models by using normal and spec maps. Made entirely in blender.

I've also replaced the model 7 sword entirely as I found the inventory sprites lacking. It should now read more properly as a crystal sword.

* I'm aware of the bug causing the models to not be completely visible while working in the toolset, but I believe the cause to be not worth fixing.
* I also know some of the shadows are weird and I don't know why. If anyone does know how to fix that, feel free to let me know.

Created by Jumper720.
5 条留言
Bastion 2022 年 5 月 23 日 上午 9:06 
I love the look of your crystal great sword blade and it would work wonders for a character i am playing if there was a solid metal version of it. Is that something that can be done?
Lexior 2020 年 7 月 10 日 上午 1:24 
Awesome work ! I love the refreshed looks of the weapons :2016weiner: BTW, I'm new to the modding scene in NWN. Do your visual mods work in multiplayer and Infinite Dungeon module ?
Jumper720  [作者] 2020 年 5 月 13 日 下午 3:49 
Thanks Havucn!
Calgacus, I'm not sure, but these models are painted as physically based materials and converted to the provided shader model. If there's a new shading model in the works, it'll be cool to see what i can do with it.
Calgacus 2020 年 5 月 13 日 下午 2:10 
Nice work in that style. I wonder how realistic the sword models can be made to look once the new renderer is done.
havucnmymonky 2020 年 5 月 12 日 下午 7:19 
These look fantastic!! Thanks so much.:steamhappy: