Viscera Cleanup Detail

Viscera Cleanup Detail

44 个评价
(OLD) Surgical Station
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
14.801 MB
2020 年 5 月 1 日 下午 5:23
2020 年 5 月 15 日 上午 2:12
7 项改动说明 ( 查看 )

订阅以下载
(OLD) Surgical Station

描述
You arrive at a small research lab as you discover that an unknown force was there before you, It is your job
to clean up the remains of your fellow workers!



I might plan to make this map bigger.

This is my first map BTW.
热门讨论 查看全部(2)
3
2020 年 5 月 3 日 上午 10:12
Bug Fixes
Asolorius
0
2020 年 5 月 3 日 上午 10:49
THANKS YOU
Naes
24 条留言
Samuraiser 2024 年 3 月 7 日 上午 11:03 
Good map
Muleke_Trairao 2023 年 1 月 25 日 下午 5:19 
#margotbean
Yeah, I also noticed those gibs stuck beneath that tank. Can confirm the use of cheats is necessary.
You can also use the welder to melt the body parts stuck to the surgical table. ;)
margotbean 2022 年 12 月 31 日 上午 1:24 
131% in 1:49 :steamthumbsup:
I had only two problems with gibs getting stuck; one intestine underneath a large green tank (had to "killnearestmess" on that one), and had trouble getting the leg out of the surgical table (same as in Caduceus, and all levels that use that table, really)
Eventually I forced it out by whacking it with the mop and broom, which was as fun as cleaning the level. lol
Now, why are there over 1000 subscribers to this level, but only 38 ratings? It's an awesome level!!
EMTboi 2022 年 6 月 23 日 下午 3:11 
10-15 minutes?? bruh it took me 1 hour and 30 min who is getting this in 15 min
Ms. Banana 2021 年 9 月 4 日 上午 2:33 
nice map +1
sei 2020 年 9 月 9 日 上午 2:01 
siva jonna jalmandoolutda
QJA 2020 年 5 月 15 日 上午 6:33 
awesome!!!
Asolorius  [作者] 2020 年 5 月 15 日 上午 5:39 
My other map is bad hair day, and thanks for your reply I'm glad you enjoyed it
DetectiveDoughnutsMcGurk 2020 年 5 月 15 日 上午 5:28 
Other than those two things though this map is great, can't wait to see your next one! :steamhappy:
DetectiveDoughnutsMcGurk 2020 年 5 月 15 日 上午 5:27 
I'm very pleased with the updates and improvements you've made on this map! I downloaded it when you first published and it's come a long way, nice job!

Okay, some small notes:

1. Nice to see you added pids to all the corpses, but please go back and double check that the body parts near a given corpse (or group of corpses as the case may be) makes sense. The dead body in the back room with the shelves appears to have two arms, a head, a torso, a lower half with legs AND two additional legs spread throughout the room, not including viscera everywhere. I could only find a single pid in that room however, so I wasn't sure how to mark that cause of death.
2. My only other nitpick is the quantity of items clustered in some areas, if they're placed too closely together when the map initially loads in, it can cause some janky clipping and physics issues, especially with a bunch of things close together on tables and shelves.