安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









lolol joke
still nice tho im fareriting this
COROUTINE mod_show_aggro_thread SCRIPT CRASH:
[string "../mods/workshop-2048545796/modmain.lua"]:324: attempt to index field 'ThePlayer' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2048545796/modmain.lua(324,1) in function 'GetAggressorEntities'
../mods/workshop-2048545796/modmain.lua(565,1)
[00:24:49]:
Thank you for solving this problem. :D
Thanks for the information. It was very helpful. It seems that the real problem is Klei's scheduler code as it gave both our threads the same id, which makes us stop each others threads(With the KillAllThreadsWithID function). The issue should be fixed now in v1.7.1.
I have this problem when using the "Planter - Test Version" mod. When I press Ctrl + Plant Key, it doesn't cause any problems, but pressing Plant Key to start planting causes "Show Aggro" to fail.
At first I thought it was a compatibility problem between the two mods, so I told the author of "Planter - Test Version" about it, but when he tested it, sometimes Show Aggro doesn't work even if "Planter - Test Version" is not turned on.
I hope this helps. :)