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sounds like you forgot to read the moddescription of defense shields itself or atleast to follow that is written there.
in short words:
you will need weaponcore or another weaponframework that is make to work with defense shields for them to work properly. the vanilla weaponframework and weaponframeworkaddons based on it (for example vanilla+, rearths advanced combat systems) are missing informations neccessary for defense shields to work properly and thus arent compatible with it.
beside that:
you can nowadays just tell mes itself to randomize shields as the n pc shield randomizer has been integrated into it years ago and its just up in the workshop to not break stuff older than the itnegration of it.
https://support.keenswh.com/spaceengineers/pc/topic/48101-shielding-upvote-if-you-want-se2-to-have-new-technologies
for "npc wepaons upgrades" goes the same as for "npc defense shields provider":
the functions are nowadays integrated into mes itself and the mod is no longer needed you just need to tell mes to do it.
besides that the function of "npc wepaon upgrades" are there to give npc's weapons you can also have yourself.
cant say for sure that there is no mod in there that requires a wc incompatible weapon as from my own experience the worlds modlist only shows the mods you added yourself, though there is a known mod conflict in there:
"robot raider pods" requires "aienabled" which is due to how it uses the faction system to make the bots possible incompatible with "exploration enhancement mod" cause that one messes too deeply around with the faction system.
if you cant find the mod in your world that is wc incompatible on your own you can provide logs via the wc discord so that the whole modlist (including automatically downlaoded required mods) can be seen and sortet through.
Also im using these mods (3 screenies) https://postimg.cc/gallery/2k5sMhk - The only one i can guess is meddling with weaponcore would be the "NPC WEAPON UPGRADE" mod. That one came along with the whole MES collection basically. Then again it supports modded weaponry, i dont know to what extend though.
sounds as if you have a nonwc weaponmod or another mod that also alters vanilla weapons in the world.
wc has an internal basic replacer for the vanilla weapons and there are also more advanced replacers for them avaible in the workshop, but mods like io or ones that alter the vanilla ai ranges also modify the same weapons and thus they are no longer properly replaced and thus get incompatible.
that can also happen due to mods requiring other mods or the mods that re required by other mods requiring other mods.
as for the unsupportet mode of wc that lets wc incompatible stuff stay in the world is for ones that absolutly want to mix wc with nonwc stuff and the incompatible stuff will still have no working ai which is to my understanding due to se only beeing able to handle one weaponai system at a time.
first please read the comment directly before yours.
second if you had read the description of defense shields from which the shields used on the npc grids are you will find out that you need either weaponcore or another weaponframework made to work with ds for it to work properly (this is due to specific informations beeing needed which are not provided by the vanilla wepaonframework and most others), the only alternative known to me atm is anpal as it bridges between wc and vanilla.
and what do you mean with "...seems overkill &semi incompatible...."?