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I put it on F12 instead. That is a key I would never try to type into a message field. Maybe you consider using some F-key by default instead of an often used one.
Then it works it's way back to the start, marking each tube (edge) that will be moving an item through it as "in-use".
When an item arrives at the target, the tube is unmarked as 'in-use', but nothing came come down the tube until the item on it's target is moving elsewhere.
I don't plan on developing the horizontal green tubes further, and suggest people use the 'boxy belts' for short distance operations, as they are easier to route around and have the ability to connect into/out of storage and converters (at least on Autonauts beta).
A) have a two-dimensional array of object types & exit times
B) as an object is added at one end, add the expected exit time to the array, increment the 'add object' array index, and destroy the object
C) as each exit time comes up, zero the exit time, increment the 'remove object' array index, and spawn the object at the other end.
(This would only need to run every X ticks, where X is the number of ticks between adding/removing objects to/from the tubes.)
Does that make sense?