奥拓星球 / Autonauts

奥拓星球 / Autonauts

GreenTube
18 条留言
knito 2022 年 2 月 13 日 上午 2:16 
The "1" (one) key is reserved by the mod and trying to type "mk1" in a bot's name field resulted in invoking the layout dialog but not typing the letter "1".
I put it on F12 instead. That is a key I would never try to type into a message field. Maybe you consider using some F-key by default instead of an often used one.
:steamthumbsup:
Parrokeet 2020 年 11 月 10 日 下午 3:58 
wow
arandomexican_ 2020 年 7 月 28 日 下午 11:51 
i just started using it
FiveFrogs  [作者] 2020 年 5 月 23 日 下午 9:22 
Alright, anyone still using this green tube? I've just uploaded a "Transmitter" and "Receiver" for the "Storage Link" mod. It works kinda like the underground tube, but totally different. :-) I recommend it instead of the green tube mod.
'KeithFromCanada' Olson 2020 年 5 月 15 日 上午 9:12 
Fair enough. Thanks for the reply.
FiveFrogs  [作者] 2020 年 5 月 15 日 上午 8:20 
Thanks Keith. I created the horizontal tubes BEFORE creating the "boxybelt" system. They were more of a prototype, and quite complex. Right now they work as a system of nodes and edges. Each start/end is a node and the tubes are the edges. When an object shows up on an input, it does a recursive function that goes down each link on each node looking for a way to empty the next node. It's pretty quick, setting targets as needed.

Then it works it's way back to the start, marking each tube (edge) that will be moving an item through it as "in-use".

When an item arrives at the target, the tube is unmarked as 'in-use', but nothing came come down the tube until the item on it's target is moving elsewhere.

I don't plan on developing the horizontal green tubes further, and suggest people use the 'boxy belts' for short distance operations, as they are easier to route around and have the ability to connect into/out of storage and converters (at least on Autonauts beta).
'KeithFromCanada' Olson 2020 年 5 月 14 日 上午 10:52 
Suggestion: In regards to lagging, while I don't know the logic for the horizontal tubes, one option would be to

A) have a two-dimensional array of object types & exit times
B) as an object is added at one end, add the expected exit time to the array, increment the 'add object' array index, and destroy the object
C) as each exit time comes up, zero the exit time, increment the 'remove object' array index, and spawn the object at the other end.

(This would only need to run every X ticks, where X is the number of ticks between adding/removing objects to/from the tubes.)

Does that make sense?
'KeithFromCanada' Olson 2020 年 5 月 14 日 上午 10:52 
Suggestion: If horizontal tubes are placed in dredged soil, they are 'partially underground tubes', which fill the hole and let the player/bots move over them.
FiveFrogs  [作者] 2020 年 5 月 3 日 下午 5:19 
@DisKorruptd, found and fixed. I was trying to optimize by only looking at the first item in each of the collector tiles, and if the first one happened to be a tile (or bot or player), then it would skip the rest of that tile. It now looks at all the UIDs. A tad slower but should work in all cases.
FiveFrogs  [作者] 2020 年 5 月 2 日 下午 7:16 
Thanks for the bug report. The 3x3 collector is a bit buggy, I'll see what I can do to get it cleaned up.
DisKorruptd 2020 年 5 月 2 日 下午 1:11 
if a bot or the player is on the same tile as a dropped object, the 3x3 collector doesnt collect the item
FiveFrogs  [作者] 2020 年 4 月 18 日 下午 9:30 
Alright, if you're willing to brave Autonauts beta, please try out the "Boxy Belts" at https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2066428518 . They are a much better alternative to the "horizontal tubes".
FiveFrogs  [作者] 2020 年 4 月 14 日 下午 2:14 
The horizontal tubes if used heavily can take a toll on the CPU. I'm working on another (more useful) horizontal transport system that is less CPU intensive and will put notes here when it's complete.
青山见我 2020 年 4 月 9 日 上午 5:51 
That's cool!
FiveFrogs  [作者] 2020 年 4 月 5 日 上午 8:52 
@CatTale, thanks for the bug report! I've updated the code so the cloning won't happen again. :-)
Parrokeet 2020 年 4 月 4 日 下午 7:48 
btw i put a BABY in it, the baby did not go through, and more babys where coming out of the tubes. when i grabbed the baby again, the cloning stopped. pls fix LOL. :winter2019coolyul:
FiveFrogs  [作者] 2020 年 4 月 3 日 上午 9:03 
Updated. If you run into issues, message @nateandkate (me) on discord.
nobleXenon 2020 年 3 月 30 日 下午 2:02 
I've been looking for a worthwhile mod, and this is it.
Thank you ^u^