边缘世界 RimWorld

边缘世界 RimWorld

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Project RimFactory Revived
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
63.285 MB
2020 年 3 月 24 日 上午 11:01
10 月 5 日 下午 12:02
151 项改动说明 ( 查看 )

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Project RimFactory Revived

在 zyMex 的 1 个合集中
Project RimFactory Suggestions
28 件物品
描述




INFO
I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.
Just as i did when spdsktr left it, its truly amazing how this mod can keep living by new ppl keeping it up to date, love u all, been envolved in this mod =)
//zymex

Wiki
More info here on our Wiki [github.com]


Automation
This mod adds a bunch of machines and new types of automation, that will let you automate certain things in RW that otherwise would had pawns needed.
Not every task can be automated though. you will still need pawns to eat your food, defend your colony, do raiding and trading and research.

This adds new Factorio like buildings that has a Input and a Output and will work be them self if you supply resources.
It also adds conveyor belts that let you move things around on your base.

It has a small selection of storage options too.

We have tried make more of balance and story than there earlier was in PRF, so it now has more ingame content, and info/story/flavour text to give at good all around Feeling.



- VGP, RimCuisine,VE cooking Added recipes to Food Prepper + cooker
- RimFridge: add extra cooled units
- Vanilla Expanded we have multiple patches for theese mods



- B17 Project Rimfactory was orignially 3 standalone B17 mods by Spdskatr: Animal stations, Cultivator Tools and S.A.L
- B18 Project Rimfactory was first time released under that name and was a greate factory mod that really made automations fun to build and use.
- B19 it was only released on steam as a Project Rimfactory 3.0 Public beta.
- 1.0 [github.com] it was only released for download on github, where it first time got split up into core, storage, insanity and drones, sadly it never made it onto steamworkshop and kinda felt dead and gone.
- 1.1/1.2 I HOPE we can get it back in its former glory from b18/b19



I Documented most Changes in: Changelog here on steam




Feel free to post bugs in bug thread, github or discord

Incompatible mods:
- Locks2 You need to set filter to allow race and add drones, before they can use doors.
- Mend and Recycle (recipe will not work on assemblers)
- Properly wont work with multiplayer?
See more info on how incompat here:
Wiki issue list[github.com]
Project RimFactory[github.com]


- Ogre stacks
- RimFridge (add extra buildings in prf)

Other PRF mods:
Project RimFactory - Drone
Project RimFactory - Insanity
Project RimFactory - Materials

PRF Mod Suggestions



Q: Is this save to add/remove during a game?
A: should be save to add, it will throw errors first time after load if removed, not sure if it will always work after removal? might depend on modlist.

Q: Where is my ...
A: Please rightclick on items, I grouped a lot of items to save up space and make more sense when they are used together.

Q: Where is my storage?
A: Deep Storage and Docworld both can move it to storage tab instead if enabled by setting.

Q: Why are rollers gone from Industrial rollers when i install PRF?!
A: I added research IR since we are using same menu.

Q: Can you change ...
A: Feel free to ask, but if many are against it make a local copy and edit to your liking. or use RIMMSqol to edit any values ingame.

Q: I have Factorio why should I install this mod then?
A: Don't. it bring automation which some like other not, its Factorio, satisfactory, MFR inspired, but feel free to use other mods.

Q: Non steam Version?
A: Project RimFactory on github [github.com]

Q: Why cant i do bills on X ores on T3?
A: T3 miner have been nerfed to balance it, now rare ores are spawned by chance when mining for other ores.
if you want this off turn off miners nerf in mod settings.
We added a Random T3 ore miner that will mine rare ores with nerf on.

Q: I can't find cooled DSU & I/O port?
A: Install Rimfridge mod, its a patch for that one.


Zymex - Current Maintainer (pause from RW)
Sn1p3rr3c0n - Current C# dev. (Current Maintainer)
Spdskatr - Rimfactory original![github.com]
Nobo - Porting from hes NR_AutoMachineTools and genral C#

Coders: Spdskatr, Nobo, abnerchen, LWM, Sn1p3rr3c0n
Artists: Shotgunfrenzy, Chicken Plucker, Xen, Scythe, totobrother, "unknown alien", Madman666
Translaters:
Russian: Natsu_Zirok, Chinese Simplified: 十里小飞 , Chinese Traditional: AbnerChen
Resources: Freepik, Flaticon
Other worth mentioning: Malkav, Thornsworth,
-- R.I.P Thornsworth 2020 // truly a amazing guy --
License: MIT - From Original Project RimFactory


Near future plans
  • Update tab for storage

Donations
We dont take patreons or ko-fi, we are doing this as a hobby!

If you really wanna support us?
You are very welcome to contribute to make this mod good.

We are always looking for feedback, bugs, and suggestions, and fixes!

Also we could use:
- Testers, Modders (xml/C#), Artists, Translaters.....
Feel free to contribute in any way you want, this mod have grown to be a huge collab of great ppl's amazing work.
And thats been my motivation to keep doing it.

-Augmented Turtle Squad // Team ATS
[discord.gg]
Feel free to join our discord
热门讨论 查看全部(73)
870
10 月 14 日 上午 3:20
置顶: Bug Reports
zyMex
151
9 月 21 日 上午 7:27
置顶: Suggestions
zyMex
10
9 月 6 日 上午 2:44
Even Distribution and belts
Avarice
3,105 条留言
[IoD]Sn1p3rr3c0n  [作者] 10 月 26 日 上午 2:08 
@zombyfo
Thanks for the report. We will look into it.
zombyfo 10 月 24 日 下午 10:22 
Your I/O port will crash the game because:
When you modify the minimum output, for example, you set 250 as minimum, but the maximum is 75, so the maximum should be automatically changed to 250. What actually happens is, in the GUI it changes to 250, but when you save the change, it will still be 75. This will crash the game.
Current solution: when you change the minimum, you should also set the maximum by yourself instead of the auto changing.
苍山负雪 10 月 19 日 上午 6:52 
May I ask if the 1.6 version of the plasma drill has been weakened? Activating the six drilling machines at triple speed, the steel they produce can barely meet the demands of overclocked general manufacturing plants. Back in version 1.5, I didn't feel it was so slow.
[IoD]Sn1p3rr3c0n  [作者] 10 月 18 日 下午 12:28 
@Coin
Input ports don’t get reserved

@ItBeBoboTTV @DG Noir
They should work, and do work for me. If they don’t work for you please consider Opening a detailed Bug Report: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports

@Vassteel
That is correct, as they are Incompatible atm.
[IoD]Sn1p3rr3c0n  [作者] 10 月 18 日 下午 12:28 
@Kay Avalon
For inputting items you have the option of using an IO port set to Input mode or letting pawns manually carry it to the Storage. Pawns should not ignore Import Ports.
Advanced Ports won’t function as general Inputs.

@Lil Kitty Girl
I would have recommended Cherry Picker, but I'm not sure of its state atm.
Maybe just don’t use it. We could add further modes, but that would not be the focus atm.

@带带小井盖
Check the patch notes
Vassteel 10 月 17 日 下午 5:18 
Advanced IO ports cant connect to Archival Units
DG Noir 10 月 15 日 下午 10:25 
i could never get the drone cultivators to work either but i can confirm that the nano ones work fine.
ItBeBoboTTV 10 月 15 日 下午 1:46 
my drone cultivators are powered up and just arent doing anything. anyone have any ideas?
Coin 10 月 15 日 上午 12:15 
@Kay Avalon
They sometimes till prioritise directly fetching or storing things in the DSU/ASU even when there is a port that is closer. Have you checked whether the ports are linked to the associated storage?

Additionally if it is reserved by another colonist then they'll practically always go to the storage instead.
带带小井盖 10 月 14 日 上午 7:03 
Has the mining speed of the third level mining machine changed? The mining speed is really too slow now.