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新版彩蛋模组 Setpiece Config Revisited
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2020 年 3 月 2 日 上午 12:23
2021 年 6 月 15 日 上午 7:22
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新版彩蛋模组 Setpiece Config Revisited

在 CheetoJesus 的 2 个合集中
DST Starter Pack
22 件物品
Rolling for a Perfect World (刷一个完美的世界)
6 件物品
描述
世界生成时的彩蛋添加模组。在世界中生成彩蛋吧!

Setpiece Config Revisited 允许在世界生成时做彩蛋。(原版本请看这里!https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=850494968 )此版本的Setpiece Config保持与Joe的原始版本相同的功能,同时还添加了一些可选的改进功能。

照片以及源代码是英文的,但模组现在也支持中文了;有翻译意见的话请吼一下吧,谢谢啦!

在此版本中,我们有:
支持多语言翻译!目前只有中文和英文版的说明;如果有朋友感兴趣的话,请在这里添加更多的翻译语言
芦苇陷阱,墓地,高鸟要塞(Tallfort),猎狗堡垒,猪人火炬,活树林,蜘蛛女皇,和疯狂猪人的可自定数量。
此外,一部分单机版彩蛋(麦威尔的猪人/鱼人神社,海象平原,海象村)也可以自定数量。
去除掉了冷却陷阱,以防止其他人来捣乱世界。
可以放弃Setpiece Config上当前设置的选项,以来创建一个幸运沙漠 Worldgen(请参见下文)。
可选择在幸运沙漠开启时不放弃当前设置的选项。
鼠标悬停的(中文/英文,取决于游戏语言)描述更加可读。

设置说明:
陷阱数量:随机添加冰杖,火杖,牛棚,烂基地,墓地,熟睡的蜘蛛彩蛋。
先辈地点数量:草地,矿工, 露营者,捕手,以及其他地点。
芦苇彩蛋:自设定添加芦苇陷阱的数量。
墓地彩蛋:自设定添加墓地的数量。
高脚鸟石矿:自设定高鸟堡垒的数量。
猎狗石矿:自设定猎狗堡垒的数量。
猪人守卫:自设定猪人火炬的数量。
活树林:自设定活树林的数量。
蜘蛛女王的聚集:自设定蜘蛛女皇的聚集的数量。(12个三级蜘蛛窝围绕一圈的那个)
幸运沙漠:在两个沙漠地带(蜻蜓沙漠和绿洲)之中,将会生成1个高鸟要塞和1个墓地。 1芦苇陷阱也会生成。这是以忽略setpiece config的所有其他设置为代价的选项,默认为不开启的状态。
允许沙漠以外生成彩蛋:允许在幸运沙漠之外有其他彩蛋。默认为不开启的状态。只会在Lucky Desert Worldgen设置开启时有效。(主要问题是在于,过多的彩蛋会把部分沙漠里的彩蛋挤掉的;得多注意一些)
疯狂猪人:自设定数量。
麦威尔的猪人神社:自设定数量。
麦威尔的鱼人神社:自设定数量。
海象村庄:自设定数量。
海象城市/海象平原:自设定数量。

如果喜欢的话,请留一个赞吧!这会帮助更多的人找到这个模组。谢谢关注!

(如果哪里翻译的不准确的话,尽管告诉我吧!谢谢大家的支持)


Add setpieces to your worldgen!

Credits to original source code goes to Joeshmocoolstuff, mod here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=850494968

Setpiece Config is a mod that allows for setpieces to be generated consistently at time of worldgen. (It does nothing to existing worlds however, as it only affects initial world generation.) This version of Setpiece Config stays true to Joe’s original version, while also adding in some optional improvements and additional features.

In this edition, we have:
⁃ Customizable numbers for Reed Trap, Developer Graveyard, Tallbird Fortress (Tallfort), Hound Fortress, Pig Guards, Living Forest, Spider Queen's Gathering, and Imprisoned/Insane Pig setpieces.
⁃ Additionally, some Don't Starve singleplayer setpieces have been made optionally available. As far as I know, this should be one of the first mods to import DS setpieces into vanilla DST.
⁃ Removed Chilled Base trap piece to minimize griefing.
⁃ Setpieces would no longer be generated in the mosaic biome.
⁃ An option to forgo the current settings on Setpiece Config, and instead create a Lucky Desert Worldgen (see below).
⁃ Also added option to allow for current settings to remain in place for Lucky Desert Worldgen, possibly at expense of having desert sepieces get generated.
⁃ More readable description on mouse-hover for setpieces.
⁃ Multi-language support! Definitely please help with translation efforts if you wish to do so. You have my gratitude :)

Lucky Desert Worldgen:
1 Tallbird Fortress, and 1 Developer Graveyard will be generated on one of the 2 desert biomes (Dragonfly desert and Oasis). 1 Reed Trap will also be generated. This comes at the expense of ignoring all other settings for setpiece worldgen, by default.

Allow Extra Setpieces Outside (Lucky) Desert:
Allow extra setpieces to be generated outside Lucky Desert, by not ignoring other settings. Only affects worldgen if Lucky Desert is enabled. Use at your own risk: other setpieces may squeeze out the desert setpiece options! Cut down to only 3-ish setpieces outside of deserts to maximize chances of desert setpiece generation.

Further development in the future:
Done for now! Thank you for your support. Other life things take priority for now, but this has been a great adventure.
Allow additional setpieces to be generated while Lucky Desert configuration is on, at your own risk.
Add in configurable numbers of Living Forest, Spider Queen's Gathering, and Hound Fortress.
Include in new setpieces, from Imprisoned Pig to DS setpieces.
No more setpieces generating in the mosaic biome.
Multi-language support.


Feel free to leave a like, if you find it helpful!


[Joe’s list of what setpieces are included, with chilled trap removed]
Traps include:
⁃ Dev Graveyard
⁃ Sleeping Spider
⁃ Rotted Base
⁃ Beefalo Farm
⁃ Fire Hounds
⁃ Ice Hounds

Protected resources include:
⁃ leif_forest
⁃ spider_forest
⁃ pigguard_berries
⁃ pigguard_berries_easy
⁃ wasphive_grass_easy
⁃ tenticle_reeds
⁃ tallbird_rocks
⁃ pigguard_grass
⁃ pigguard_grass_easy
⁃ hound_rocks

Points of interest include:
⁃ grass_spots
⁃ skeleton_rain_coat
⁃ skeleton_summer
⁃ skeleton_night_hunter
⁃ skeleton_graverobber
⁃ skeleton_fisher
⁃ skeleton_construction
⁃ skeleton_warrior
⁃ skeleton_wizard_fire
⁃ skeleton_wizard_ice
⁃ skeleton_hunter
⁃ skeleton_hunter_swamp
⁃ skeleton_miner
⁃ skeleton_miner_dirt
⁃ skeleton_farmer
⁃ skeleton_entomologist
⁃ skeleton_trapper

Other links that may interest you:
Triple Mactusk: Allows generation of triple mactusks consistently. Show him some support too :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=885426046
Force Biomes: Force the types of biomes you wish to see in-game, like spider quarry or certain cave biomes in the caves. Personally, I'd recommend using this mod along to force Triple Mactusk, Quarry, Killer Bee Biome, and all the Ruins biomes. Makes for a very nice worldgen after a few rerolls.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=926178831
Megarandom World Generation: Well-maintained mod that generates biomes outside of vanilla capabilities. (On a hunch I'd say don't turn on Force Biomes and this mod on at the same time, as they're both seeking to change biome worldgen.)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1073203411
Additional Set Pieces (w/ Caves + Lunar Islands): thegreatmanagement has done a revamp of this mod! There are optional chilled/hot bases, lunar island setpieces, as well as bunnymen setpieces in there now.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2365583610
热门讨论 查看全部(5)
12
2022 年 9 月 21 日 下午 6:48
Feature Requests
CheetoJesus
10
2023 年 10 月 10 日 下午 12:15
Bug Reports, Bugfixes and Changelog
CheetoJesus
8
2021 年 8 月 24 日 下午 11:24
中文配置文件
途安
235 条留言
Wazowsky 8 月 7 日 上午 4:42 
I have been using this mod for a while now and i include it in every new world, i find it to be fun. Ofc it takes you a bit of the feeling when you discover something rare but if you want to play your world for a long time i find this mod to be perfect. Usually i just let it generate at least one of every setpiece which is more than enough for higher days.
ikaros 6 月 24 日 上午 5:38 
是有bug了,开这个mod会导致进不去游戏
CheetoJesus  [作者] 6 月 23 日 下午 6:04 
是要新的彩蛋吗?我有一阵没看这个模组了
2597144272 6 月 18 日 下午 10:42 
能更新一下吗?
Grou Hayabusa 3 月 27 日 下午 2:09 
can not create a world with this mod and even with the force biomes mod
ikaros 2024 年 5 月 24 日 上午 3:58 
mod已经失效了,单开这个mod都会一直卡在启动服务器这里
节奏的凝滞 2024 年 5 月 6 日 上午 9:28 
很喜欢,希望大佬继续更新
缘梦 2024 年 4 月 10 日 上午 6:18 
在最近的某次更新后,我单开这个会报错游戏本体文件,不知道是不是只有我不能用了
CheetoJesus  [作者] 2023 年 9 月 21 日 上午 11:57 
@白令 海象平原很难生成,因为它占地面积很大,很多地图不一定能把它加入到世界里。增加海象平原的模组数量应该不会太多地影响生成概率
󰀰白令󰀰 2023 年 5 月 14 日 下午 11:17 
貌似与其他地形生成MOD有冲突,我开了自定义地形生成结果哪怕把海象设置成3每张地图依然只有很小的概率生成出来