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But, for some reason, many of the functions and features of the game were then disabled and are missing in the final version.
It seems that the game had to be urgently released and the authors abandoned the idea to complete the game and implement all the original ideas.
In the game code, you can see that there are parts of the code responsible for things like children and skin colors, for example. We do not see this in the final version of the game.
It is a pity that the authors abandoned the game themselves and did not yet want to make contact with the moders and allow the fans of the game to finalize the game themselves.
As a result, we have an abandoned project that was implemented only a small part of how it was conceived.
risk = high on class S
When hurricanes are passing by, solar panels cease to operate but wind turbines operate at full capacity
Anyone caught outside the base will walk slowly and their health will drop over time. If it goes into the yellow zone, They will be infected with a new severe condition called hypothermia and might eventually die if not treated in the sick bay quickly.
You can put on yellow alert to trap everyone inside (you need a control center to do this)
Telescopes will be able to predict theese, unlike thunderstorms or meteors (without an anti-meteor laser)
As the above text says, you can have a few operational telescopes to be warned before the hurricane accually happens
On this subject, it is possible to make a special mod.
I think that in general, the developers have already envisaged a situation with viruses. Viruses appear as a result of visitors flying to the base.
However, viruses are not deadly in the game. Now, in the later stages of the game, viruses are not at all dangerous.
Perhaps it makes sense to lay a certain probability that among the dozens of received simple lung viruses, a visitor with one very complex virus will fly in.
In the later stages of the game, it makes sense to increase the likelihood that the virus received from the visitor will be very severe.
Happens as a result of being in an interior structure when it got shocked by lightning. It can also spread to nearby people.
Needs to be quickly treated by a medic in the sick bay using medical supplies otherwise would most likely result in death.
to stop this, build lightning rods to cover your whole base.
I added this to the manual above.
Below I will write my assumptions about why the developers of the game first made it possible for children to be in the game, and then abandoned this idea.
There is a big risk that players will try to get rid of children in the game due to the fact that children will take the oxygen, food and time necessary for adult colonists. :-))