Football Manager 2020

Football Manager 2020

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Realistic Injuries - 85 New
   
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2020 年 1 月 7 日 下午 6:26
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Realistic Injuries - 85 New

描述
Added 85 NEW injuries, and reworked 90% of injuries



With 114 injuries in FM, on the surface there seems to be quite a bit of depth. But looking closer, many things are unrealistic.
Blisters are treated by physios, pulled wrist ligaments take only a day or two to recover from, injury amount is only 70% of real life, and goalkeepers are invincible.



This file attempts to add a whole new layer of depth and strategy to your game:
* Learn to rotate your squad better
* Plan matches and training ahead of time, to prevent injuries to a star player
* Keep quality backup Goalkeepers on hand, in case your starting Goalkeeper is injured
* Use the Medical Center to keep an eye on players with high injury risk
* Make sure you have the best physios available
* Balance training, recovery, rehab, and rest
* Let your Club Doctor do his job, and plan for the financial hit
* Fully scout prospective players to weed out those susceptible to injuries
* Decide whether to bring in more loans/backup/youth players, for a squad capable of handling an injury crisis
* Determine if you should dump out of a cup early, so your thin squad can focus on the most important competitions

and so on..


1.0 Features


Additions:
85 new injuries, added based on research
Added a new grading system for some injuries
Many injuries in real life are classified by grade.
I = the most minor, a sprain or bruise
II = more severe, likely some ripping or tearing
III = the worst, complete tear
Now, your Club Physio will tell you the "grade" or severity of the injury. For example, is it strained, partially torn, or completely torn?
OPTIONAL: Increased injuries to be near 100% of the amount in real life (compared to the 70% of default FM)


Fixes:
Added correct Classifications and Sub-Classifications for all injuries
Changed ratio of injuries to be more day-to-day and less major
Made injury lengths much more accurate
Example: Pulling your wrist ligaments in real life takes roughly 2-4 weeks to recover from. FM had it set at 1-3 days, but now it takes 2-4 weeks.
Added Realistic Causes
Example: Sprained knee ligaments were only turning, sprinting, jumping. Now, they can also be caused by impact or a bad tackle or wear and tear.
Added Realistic Treatment Options
> Reduced excessive physio use
Example: Way too many injuries are unrealistically treated by a physio. Why is a cold or a cut hand treated by a physio?
> Reduced amount of injuries able to use injection
Example: In real life, recommended treatment for a bruised thigh is Rest, Ice, Compression, Elevation, and Rehab. It is a minor injury. Doctors say "You may also use a protective device." Yet, FM prescribes either an injection or physio.
> More injuries allow players to play with protective equipment
Example: Continuing with the bruised thigh - protective equipment is a much better option than injection.
More medically and anatomically accurate names for injuries
Example: A "broken lower arm" is now a "fractured humerus".
Fixed inaccurate seasonal injuries
Example: Shin splints no longer only occur in summer...
Removed unrealistic injuries
Example: A stubbed toe, that is treated by physio, but you can't use protective equipment? how many times does stubbed toe leave you unable to walk or run?)
Removed duplicate "different" injuries (IE: a broken toe(45 minimum days) and a fractured toe(15 minimum days, but everything else almost the same

Goalkeepers:
Increased Goalkeeper injury possibility
Goalkeepers can now get 47 new injury types
Fixed injuries with blank Goalkeeper Percentage assigning too many injuries to Goalkeepers


Tip:
Because everyone will have their own idea of a correct amount of injuries, setup a test save similar to the one you will actually play. Run it for a few hours, or even overnight, while you sleep. Take a look at the league you want to play in. Go to Stats > Injury Table. See how many players are out for each team, and for how long. Does it look right to you?

Alternative Reduced Frequency File - Get all the realism of the mod, without the increase injuries.
Realistic Injuries - Reduced Frequency[community.sigames.com]


If you like this creation, and want to support the hours of work, please donate:
[www.paypal.com]
5 条留言
majesticeternity  [作者] 2021 年 2 月 4 日 下午 12:41 
@jamie.firth - work on improving your injury prevention and management. Have good physios, doctors, slowly increase match sharpness in preseason THEN start training physical, reduce training levels for injury prone players, slowly add a freshly recovered player back into the starting lineup and training, rest after matches. use recovery. etc. WIth proper management, you can easily avoid having too many players out. For the entire last season I just played, I only had 4 players out at once a couple times, never more than 1 player injured in a match, and majority of players either were only out for 4 days the whole season, or under 2 weeks.
jamie.firth 2021 年 2 月 4 日 上午 4:02 
Great mod if you want to make 3 forced subs per game and have half your squad out for 4 months
KevArcher 2020 年 2 月 18 日 上午 1:01 
amazing
majesticeternity  [作者] 2020 年 1 月 11 日 上午 9:53 
@thomas.avenel - no, no editor files are.
thomas.avenel 2020 年 1 月 11 日 上午 6:08 
is it save-game compatible ?