DayZ
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BiathlonArena
   
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Type: Mod
Mod Type: Environment, Terrain
文件大小
发表于
302.373 KB
2020 年 1 月 3 日 上午 3:28
1 项改动说明 ( 查看 )

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BiathlonArena

描述
Biathlon Arena (place)

You can use it as a Mod or use the init.c method.

Init.c method, look at the info folder.


**********************************************************
It is necessary to have the @BuilderItems mod
**********************************************************


Other places:

Krasnostav airstrip
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1718540566

Bridge Prison
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1718214730

Bridge Skalisty
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1750549490

Apocalyptic_Bunker_666
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1974501795

The Labyrinth
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2002427336
17 条留言
_Papaj_Chuligan_ 2022 年 8 月 17 日 上午 9:51 
does anyone have mapgrouppos?
Nitrix_Spain  [作者] 2020 年 8 月 10 日 上午 7:08 
@▽ Landum △
Yes, I already commented for a long time that that area would be edited by dev dayz
L△ndum 2020 年 8 月 10 日 上午 2:45 
It looks like now your mod is placing buildings inside others since 1.08, seems that devs added buildings there
Nitrix_Spain  [作者] 2020 年 6 月 19 日 下午 12:22 
@Salty Soldier Vet

It is a place that the Dayz team did not finish editing, in 1.8 it will be edited.
Bat' Leth 2020 年 6 月 12 日 上午 8:24 
Like this ?
#include "$CurrentDir:\\mpmissions\\YourNameMission.chernarusplus\\BiathlonArena.c"

//Spawn helper function
void SpawnObject(string objectName, vector position, vector orientation)
{
Object obj;
obj = Object.Cast(GetGame().CreateObject(objectName, "0 0 0"));
obj.SetPosition(position);
obj.SetOrientation(orientation);

// Force update collisions
if (obj.CanAffectPathgraph())
{
obj.SetAffectPathgraph(true, false);
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(GetGame().UpdatePathgraphRegionByObject, 100, false, obj);
}
BiathlonArena();
}
void main()
{
//INIT WEATHER BEFORE ECONOMY INIT------------------------
Bat' Leth 2020 年 6 月 12 日 上午 7:43 
Hi Nitrix_Spain [créateur]
Thanks a lot now I understand ! :steamhappy:
Nitrix_Spain  [作者] 2020 年 6 月 12 日 上午 6:55 
@Bat' Leth

This line has to go to the beginning of your init.c
All lines containing $ CurrentDir must be at the beginning of the ini.c
I think that in the next update BiathlonArena will be already edited on the map by the DayZ team

https://pastebin.com/BPDN64u1
Bat' Leth 2020 年 6 月 12 日 上午 5:27 
hi Nitrix thanks for all of your mods
I've already install apocalyptic chernarus but I have a problem with 1 instruction:
"2. include the following line above your init.c

#include "$CurrentDir:\\mpmissions\\YourNameMission.chernarusplus\\BiathlonArena.c"
Sorry but I don't understand where i must include this line ... I must rename the directory ?
Can you help me please ?
Thanks
Nitrix_Spain  [作者] 2020 年 6 月 6 日 下午 1:22 
@Sociopathic

Look at the file in the step-by-step instructions
BeardedHeathen 2020 年 6 月 6 日 上午 8:08 
Ok how do you use in in the init.c? Everytime I add it as that my server won't start and I end up with a "Can't find void" error.