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i found a limitation when a Makrochip contains too many pieces(maybe wires?)
mouse reaction will go down to several seconds/minutes per input until it moves
is it possible to fix this?
Yes, it does work with FU and the latest Starbound :)
@mathgeniuszach
I never made a comment on steam, I hope this somehow works.
Are you able to create another Macrochip, which is a big "more" than the "MegaMacrochip"?
Means; more than 24 in/outputs?
With my current projects, the 24 limitation handicaps me pretty heavily. :(
Greetings, Leliana! :)
Like a 1x2 block?
The 8bit Shift Register Issue remains though
for Example got the First Alu(1-4bit) all active and G activated the second Alu which then was A Plus B +1 so the Result was 31 instead of 15. Same Issue with P to Cn at 8-13 which triggers the A Plus B +1 and sets the 16 bit active
I tried a 8 Bit double ALU setup with F=A Minus B Subtraktion Mode( s1,s2,Cn active on both and P to Cn of the second Alu) A Input Bits 0 and 1 are active for ALU 1 and A Input Bit 0 for the second ALU = 19 total Value
I activated Bit3 (8) for the B Input and it added 8 to the sum instead of subtrakting it!
Bit2(4) even added 4 and 8
and both Bits active at the same time added 4 so it seems the 8 got added and removed at the same time in this case
can you confirm this behavior and maybe fix it?
(there are also some issues with functionallity of the 8 bit shift register that differ from the 4 bit version - Clear and S1/S2 behaviour)